0ad/binaries/data/mods/public
Ykkrosh 14a73204dd Disable distance-sorting for most transparent objects
Distance-sorting of the alpha-blend pass of objects like trees and grass
is quite expensive (partly the cost of sorting, partly the cost of being
unable to batch efficiently), and the effect on visual quality is
typically very hard to see (the alpha-test pass does most of the work
for
objects that aren't fully translucent). That's not a good tradeoff, so
turn it off.

Leave distance sorting enabled for e.g. waterfalls since it might make a
more noticeable difference for them.

This was SVN commit r13753.
2013-08-24 14:48:02 +00:00
..
art Updated hellenic defense tower with new effects. 2013-08-24 00:19:52 +00:00
audio Applying stwf's sound attribute to ballista + pers fortress decals added 2013-07-14 15:41:49 +00:00
civs Cleaned up and fixed the whale templates. Still need a custom selection ring. 2013-08-24 13:31:25 +00:00
fonts Infinite farms with diminishing returns (but no farmland). Refs #1318. 2013-07-30 06:04:53 +00:00
globalscripts Adds JS implementations of Math.pow, exp, and log, by sanderd17, refs #1193. 2013-06-30 05:16:20 +00:00
gui Removes useless "old maps" filter from match setup, refs #2071 2013-08-20 02:28:49 +00:00
hwdetect Disable fancy water rendering on all Intel devices, since it appears to be very slow. 2013-03-17 14:27:47 +00:00
maps Cleaned up and fixed the whale templates. Still need a custom selection ring. 2013-08-24 13:31:25 +00:00
shaders Disable distance-sorting for most transparent objects 2013-08-24 14:48:02 +00:00
simulation Fix #2079. 2013-08-24 14:24:37 +00:00
technologies/techtree Deletes some obsolete data files. 2012-05-10 04:36:18 +00:00