0ad/binaries/data/mods/public/art/meshes/props/row.dae
2013-12-28 15:59:08 +00:00

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<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor>
<author>Blender User</author>
<authoring_tool>Blender 2.69.0 r60991</authoring_tool>
</contributor>
<created>2013-12-28T16:51:09</created>
<modified>2013-12-28T16:51:09</modified>
<unit name="meter" meter="1"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_images/>
<library_effects>
<effect id="Material-effect">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<ambient>
<color sid="ambient">0 0 0 1</color>
</ambient>
<diffuse>
<color sid="diffuse">0.64 0.64 0.64 1</color>
</diffuse>
<specular>
<color sid="specular">0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>
</shininess>
<index_of_refraction>
<float sid="index_of_refraction">1</float>
</index_of_refraction>
</phong>
</technique>
<extra>
<technique profile="GOOGLEEARTH">
<double_sided>1</double_sided>
</technique>
</extra>
</profile_COMMON>
<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
</effect>
</library_effects>
<library_materials>
<material id="Material-material" name="Material">
<instance_effect url="#Material-effect"/>
</material>
</library_materials>
<library_geometries>
<geometry id="Cube-mesh" name="Cube">
<mesh>
<source id="Cube-mesh-positions">
<float_array id="Cube-mesh-positions-array" count="48">-0.04401975 -0.04401975 -3.100061 -0.04401975 0.04401975 -3.100061 0.04401975 0.04401975 -3.100061 0.04401975 -0.04401975 -3.100061 -0.04401975 -0.04401975 1.232882 -0.04401975 0.04401975 1.232882 0.04401975 0.04401975 1.232882 0.04401975 -0.04401975 1.232882 -0.04401975 -0.2306184 -3.462841 -0.04401975 0.2306184 -3.462841 0.04401975 0.2306184 -3.462841 0.04401975 -0.2306184 -3.462841 -0.04401975 -0.3111571 -4.028438 -0.04401975 0.3111571 -4.028438 0.04401975 0.3111571 -4.028438 0.04401975 -0.3111571 -4.028438</float_array>
<technique_common>
<accessor source="#Cube-mesh-positions-array" count="16" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Cube-mesh-normals">
<float_array id="Cube-mesh-normals-array" count="84">-1 0 0 0 1 0 1 0 0 0 -1 0 1 0 0 0 0 1 -1 0 0 -1 0 0 0 0.8892621 0.457398 0 -0.8892621 0.457398 0 0 -1 0 0.9900133 0.1409739 1 0 0 0 -0.9900133 0.1409739 -1 0 0 0 1 0 1 0 0 0 -1 0 1 0 0 0 0 1 -1 0 0 -1 0 0 0 0.8892621 0.457398 0 -0.8892621 0.457398 0 0 -1 0 0.9900133 0.1409739 1 0 0 0 -0.9900133 0.1409739</float_array>
<technique_common>
<accessor source="#Cube-mesh-normals-array" count="28" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Cube-mesh-map-0">
<float_array id="Cube-mesh-map-0-array" count="168">0.9316406 0.9140625 0.9316406 0.9296875 0.71875 0.9140625 0.9316406 0.8632813 0.9316406 0.8789063 0.71875 0.8632813 0.9316406 0.8789063 0.9316406 0.8984375 0.71875 0.8789063 0.9316406 0.8984375 0.9316406 0.9140625 0.71875 0.8984375 0.71875 0.8789063 0.71875 0.8984375 0.7011719 0.8515625 0.6855469 0.9453125 0.6894531 0.9453125 0.6855469 0.9609375 0.7011719 0.9140625 0.7011719 0.96875 0.6777344 0.9140625 0.71875 0.9140625 0.71875 0.9296875 0.7011719 0.9140625 0.71875 0.8632813 0.71875 0.8789063 0.7011719 0.8398438 0.71875 0.8984375 0.71875 0.9140625 0.7011719 0.8984375 0.6816406 0.9609375 0.6816406 0.8476563 0.6855469 0.9609375 0.7011719 0.8398438 0.7011719 0.8515625 0.6777344 0.8125 0.7011719 0.8515625 0.7011719 0.8984375 0.6777344 0.8242188 0.7011719 0.8984375 0.7011719 0.9140625 0.6777344 0.8984375 0.9316406 0.9296875 0.71875 0.9296875 0.71875 0.9140625 0.9316406 0.8789063 0.71875 0.8789063 0.71875 0.8632813 0.9316406 0.8984375 0.71875 0.8984375 0.71875 0.8789063 0.9316406 0.9140625 0.71875 0.9140625 0.71875 0.8984375 0.71875 0.8984375 0.7011719 0.8984375 0.7011719 0.8515625 0.6894531 0.9453125 0.6894531 0.9609375 0.6855469 0.9609375 0.7011719 0.96875 0.6777344 0.9960938 0.6777344 0.9140625 0.71875 0.9296875 0.7011719 0.96875 0.7011719 0.9140625 0.71875 0.8789063 0.7011719 0.8515625 0.7011719 0.8398438 0.71875 0.9140625 0.7011719 0.9140625 0.7011719 0.8984375 0.6816406 0.8476563 0.6855469 0.8515625 0.6855469 0.9609375 0.7011719 0.8515625 0.6777344 0.8242188 0.6777344 0.8125 0.7011719 0.8984375 0.6777344 0.8984375 0.6777344 0.8242188 0.7011719 0.9140625 0.6777344 0.9140625 0.6777344 0.8984375</float_array>
<technique_common>
<accessor source="#Cube-mesh-map-0-array" count="84" stride="2">
<param name="S" type="float"/>
<param name="T" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="Cube-mesh-vertices">
<input semantic="POSITION" source="#Cube-mesh-positions"/>
</vertices>
<polylist material="Material-material" count="28">
<input semantic="VERTEX" source="#Cube-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#Cube-mesh-normals" offset="1"/>
<input semantic="TEXCOORD" source="#Cube-mesh-map-0" offset="2" set="0"/>
<vcount>3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </vcount>
<p>4 0 0 5 0 1 0 0 2 5 1 3 6 1 4 1 1 5 6 2 6 7 2 7 2 2 8 7 3 9 4 3 10 3 3 11 2 4 12 3 4 13 10 4 14 7 5 15 6 5 16 4 5 17 8 6 18 9 6 19 12 6 20 0 7 21 1 7 22 8 7 23 1 8 24 2 8 25 9 8 26 3 9 27 0 9 28 11 9 29 12 10 30 13 10 31 15 10 32 9 11 33 10 11 34 13 11 35 10 12 36 11 12 37 14 12 38 11 13 39 8 13 40 15 13 41 5 14 42 1 14 43 0 14 44 6 15 45 2 15 46 1 15 47 7 16 48 3 16 49 2 16 50 4 17 51 0 17 52 3 17 53 3 18 54 11 18 55 10 18 56 6 19 57 5 19 58 4 19 59 9 20 60 13 20 61 12 20 62 1 21 63 9 21 64 8 21 65 2 22 66 10 22 67 9 22 68 0 23 69 8 23 70 11 23 71 13 24 72 14 24 73 15 24 74 10 25 75 14 25 76 13 25 77 11 26 78 15 26 79 14 26 80 8 27 81 12 27 82 15 27 83</p>
</polylist>
</mesh>
<extra><technique profile="MAYA"><double_sided>1</double_sided></technique></extra>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
<node id="Cube" name="Cube" type="NODE">
<matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
<instance_geometry url="#Cube-mesh">
<bind_material>
<technique_common>
<instance_material symbol="Material-material" target="#Material-material"/>
</technique_common>
</bind_material>
</instance_geometry>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#Scene"/>
</scene>
</COLLADA>