0ad/binaries/data/mods/public/simulation/templates/other/obelisk.xml
Mythos_Ruler 67ff52a07f More armor adjustments.
This was SVN commit r13384.
2013-04-30 08:36:47 +00:00

45 lines
1.1 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Armour>
<Hack>2</Hack>
<Pierce>10</Pierce>
<Crush>2</Crush>
</Armour>
<BuildRestrictions>
<Category>Special</Category>
</BuildRestrictions>
<Footprint>
<Square width="4.5" depth="4.5"/>
<Height>10.0</Height>
</Footprint>
<Health>
<Max>1000</Max>
</Health>
<Identity>
<Civ>gaia</Civ>
<GenericName>Obelisk</GenericName>
<SpecificName>Egyptian Obelisk</SpecificName>
<History>A monumental ornamental structure built by the Egyptians of old.</History>
<Classes datatype="tokens">-ConquestCritical</Classes>
<Icon>gaia/special_obelisk.png</Icon>
</Identity>
<Loot>
<xp>10</xp>
<food>0</food>
<wood>0</wood>
<stone>200</stone>
<metal>200</metal>
</Loot>
<Obstruction>
<Static width="4.0" depth="4.0"/>
</Obstruction>
<TerritoryDecay disable=""/>
<Vision>
<Range>12</Range>
<RetainInFog>true</RetainInFog>
</Vision>
<VisualActor>
<Actor>props/special/eyecandy/obelisk.xml</Actor>
</VisualActor>
</Entity>