0ad/binaries/data/mods/public/maps/scenarios/Height Map Import - Demo (Greece).xml

51 lines
1.5 KiB (Stored with Git LFS)
XML

<?xml version="1.0" encoding="UTF-8"?>
<Scenario version="5">
<Environment>
<LightingModel>standard</LightingModel>
<SkySet>sunny</SkySet>
<SunColour r="1.38464" g="1.17788" b="0.745573"/>
<SunElevation angle="0.187146"/>
<SunRotation angle="-0.785396"/>
<TerrainAmbientColour r="0.396078" g="0.47451" b="0.654902"/>
<UnitsAmbientColour r="0.501961" g="0.501961" b="0.501961"/>
<Water>
<WaterBody>
<Type>ocean</Type>
<Colour r="0.298039" g="0.34902" b="0.698039"/>
<Height>5</Height>
<Shininess>150</Shininess>
<Waviness>2.0</Waviness>
<Murkiness>1</Murkiness>
<Tint r="0.278431" g="0.298039" b="0.588235"/>
<ReflectionTint r="0.278431" g="0.298039" b="0.588235"/>
<ReflectionTintStrength>0</ReflectionTintStrength>
</WaterBody>
</Water>
</Environment>
<Camera>
<Position x="1807.34" y="348.119" z="554.264"/>
<Rotation angle="0.117338"/>
<Declination angle="0.610865"/>
</Camera>
<ScriptSettings><![CDATA[
{
"CircularMap": true,
"Preview" : "heightmap-greece.png",
"Description": "An example of height map importation. Image was 1000x1000 grayscale PNG. This image can be found in the scenarios folder.\u000a \u000a(Smaller images are recommended, as the importer scales the scenario size by the resolution of the imported image.)",
"GameType": "endless",
"Keywords": [
"demo"
],
"LockTeams": false,
"Name": "Height Map Import Demo - Greece",
"PlayerData": [
{
}
],
"RevealMap": true
}
]]></ScriptSettings>
<Entities/>
<Paths/>
</Scenario>