..
GameSetup
# Minor AI fixes.
2011-02-27 19:20:36 +00:00
scripting
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00
tests
Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247
2010-12-05 08:41:55 +00:00
XML
Non-PCH build fixes
2011-02-19 22:30:34 +00:00
ArchiveBuilder.cpp
Fix archive builder to not compress the recently-renamed terrain blend textures
2011-02-13 17:37:33 +00:00
ArchiveBuilder.h
Fix warning.
2010-09-18 18:56:06 +00:00
CacheLoader.cpp
Add per-turn counts to profiler, as well as per-frame.
2011-02-20 20:50:26 +00:00
CacheLoader.h
Handle XMB caching with the same system as texture caching.
2010-12-04 00:08:26 +00:00
CConsole.cpp
FileExists -> VfsFileExists (see next commit)
2011-02-25 16:30:55 +00:00
CConsole.h
Run network server in a separate thread, to minimise latency.
2010-10-31 22:00:28 +00:00
CLogger.cpp
Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247
2010-12-05 08:41:55 +00:00
CLogger.h
Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247
2010-12-05 08:41:55 +00:00
ConfigDB.cpp
# Add opt-in automatic feedback system.
2011-02-16 20:40:15 +00:00
ConfigDB.h
# Add opt-in automatic feedback system.
2011-02-16 20:40:15 +00:00
CStr.cpp
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00
CStr.h
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00
DllLoader.cpp
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00
DllLoader.h
Fix compiling with Clang
2010-07-30 21:42:22 +00:00
Errors.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
Errors.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
FileIo.cpp
FileExists -> VfsFileExists (see next commit)
2011-02-25 16:30:55 +00:00
FileIo.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
Filesystem.cpp
FileExists -> VfsFileExists (see next commit)
2011-02-25 16:30:55 +00:00
Filesystem.h
FileExists -> VfsFileExists (see next commit)
2011-02-25 16:30:55 +00:00
Font.cpp
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00
Font.h
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00
Game.cpp
Fix occasionally rendering just terrain and no models when starting a game
2011-02-26 00:07:16 +00:00
Game.h
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
Globals.cpp
Don't scroll the game view when the mouse is outside the window
2010-01-23 20:40:15 +00:00
Globals.h
Add/rename header guards
2010-02-17 23:21:49 +00:00
Hotkey.cpp
Add per-turn counts to profiler, as well as per-frame.
2011-02-20 20:50:26 +00:00
Hotkey.h
# Fix hotkey bugs.
2010-10-23 02:37:00 +00:00
Joystick.cpp
Primitive support for gamepad camera movement
2010-12-30 19:45:13 +00:00
Joystick.h
Primitive support for gamepad camera movement
2010-12-30 19:45:13 +00:00
KeyName.cpp
Support horizontal scroll wheels for camera rotation
2010-11-13 01:00:54 +00:00
KeyName.h
Build fix for very old SDL
2010-12-11 02:25:21 +00:00
Loader.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
Loader.h
Add GPL header
2009-04-18 17:00:33 +00:00
LoaderThunks.h
warning fixes: mostly size_t vs. specialized API type and other type conversion.
2010-09-05 09:38:30 +00:00
Overlay.cpp
Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr.
2010-07-29 15:55:41 +00:00
Overlay.h
# Restructured GUI implementation
2009-12-03 20:17:22 +00:00
Parser.cpp
Fix #251 (Config parser doesn't ignore comments), based on patch from Cygal
2009-08-12 15:17:35 +00:00
Parser.h
Add GPL header
2009-04-18 17:00:33 +00:00
Profile.cpp
Fix profiler crash differently
2011-02-21 11:57:01 +00:00
Profile.h
Fix profiler crash differently
2011-02-21 11:57:01 +00:00
ProfileViewer.cpp
Add per-turn counts to profiler, as well as per-frame.
2011-02-20 20:50:26 +00:00
ProfileViewer.h
Add some rough performance reporting.
2011-02-19 03:14:37 +00:00
Pyrogenesis.cpp
Delete obsolete non-working i18n code
2010-11-03 17:52:07 +00:00
Pyrogenesis.h
remove no-longer needed (and non-reentrant) MICROLOG as per today's meeting
2010-11-06 19:11:40 +00:00
Replay.cpp
Various minor optimisations.
2011-03-03 00:16:14 +00:00
Replay.h
Fix warnings
2010-08-09 09:49:24 +00:00
Singleton.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
ThreadUtil.cpp
Windows fixes
2010-10-31 22:26:41 +00:00
ThreadUtil.h
Run network server in a separate thread, to minimise latency.
2010-10-31 22:00:28 +00:00
UniDoubler.h
Add GPL header
2009-04-18 17:00:33 +00:00
UserReport.cpp
HTTP proxy discovery for Windows
2011-02-21 21:54:47 +00:00
UserReport.h
# Add opt-in automatic feedback system.
2011-02-16 20:40:15 +00:00
utf16string.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
Util.cpp
# Support AI construction of buildings.
2011-02-10 16:06:28 +00:00
Util.h
# Support AI construction of buildings.
2011-02-10 16:06:28 +00:00
VideoMode.cpp
Restrict the initial window size to the screen size (hopefully fixes #532 ).
2011-02-12 21:21:07 +00:00
VideoMode.h
Fix launching Atlas from the main menu
2010-10-29 21:04:59 +00:00
World.cpp
Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590 .
2010-10-30 04:02:42 +00:00
World.h
Use JSFastNative API in more places, for improved compatibility with future SpiderMonkey versions.
2010-10-21 19:54:59 +00:00