0ad/source/simulation2/system
2010-03-07 20:14:30 +00:00
..
CmpPtr.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
CmpPtr.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Component.h # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ComponentManager.cpp # Support death in new simulation system 2010-03-07 20:14:30 +00:00
ComponentManager.h # Basic in-game building placement with new simulation system 2010-01-24 17:24:35 +00:00
ComponentManagerSerialization.cpp Make CParamNode not return NULL pointers, based on patch from Puel 2010-02-02 23:01:17 +00:00
Components.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ComponentTest.h Optimised pathfinder, particularly to avoid slow MSVC debug STL. 2010-02-08 22:05:05 +00:00
Entity.h # Object creation in Atlas with new simulation system 2010-01-14 20:36:29 +00:00
IComponent.cpp # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
IComponent.h # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
Interface.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
InterfaceScripted.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Message.h # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ParamNode.cpp Support disabling of inherited components in entity templates 2010-02-12 22:48:16 +00:00
ParamNode.h Make CParamNode not return NULL pointers, based on patch from Puel 2010-02-02 23:01:17 +00:00
Position.h # Initial pathfinder integration in new simulation system 2010-01-29 21:13:18 +00:00
SimContext.cpp Optimised pathfinder, particularly to avoid slow MSVC debug STL. 2010-02-08 22:05:05 +00:00
SimContext.h Optimised pathfinder, particularly to avoid slow MSVC debug STL. 2010-02-08 22:05:05 +00:00