forked from 0ad/0ad
37 lines
1.3 KiB
C
37 lines
1.3 KiB
C
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* forward declaration of SDL_Event
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*/
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#ifndef INCLUDED_SDL_FWD
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#define INCLUDED_SDL_FWD
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// 2006-08-26 SDL is dragged into 6 of our 7 static library components.
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// it must be specified in each of their "extern_libs" so that the
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// include path is set and <SDL/sdl.h> can be found.
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//
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// obviously this is bad, so we work around the root cause. mostly only
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// SDL_Event is needed. unfortunately it cannot be forward-declared,
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// because it is a union (regrettable design mistake).
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// we fix this by wrapping it in a struct, which can safely be
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// forward-declared and used for SDL_Event_* parameters.
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struct SDL_Event_;
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#endif // #ifndef INCLUDED_SDL_FWD
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