forked from 0ad/0ad
50 lines
1.4 KiB
C
50 lines
1.4 KiB
C
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* bring in ZLib header+library, with compatibility fixes
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*/
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#ifndef INCLUDED_ZLIB
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#define INCLUDED_ZLIB
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// zlib.h -> zconf.h includes <windows.h>, which causes conflicts.
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// define the include guard to prevent it from actually being included and
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// then manually define the few things that are actually needed.
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#define _WINDOWS_ // windows.h include guard
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#ifndef WINAPI
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# define WINAPI __stdcall
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# define WINAPIV __cdecl
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#endif
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#ifndef ZLIB_STATIC
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#define ZLIB_DLL
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#endif
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#include <zlib.h>
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// automatically link against the required library
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#if MSC_VERSION
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# ifdef NDEBUG
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# pragma comment(lib, "zlib1.lib")
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# else
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# pragma comment(lib, "zlib1d.lib")
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# endif
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#endif
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#endif // #ifndef INCLUDED_ZLIB
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