0ad/binaries/data/mods/public/simulation/templates
Mythos_Ruler 1775d7b244 #More eyecandy stuff.
This was SVN commit r8166.
2010-09-23 20:38:16 +00:00
..
gaia New: Pegasus, freestanding column, edited the maps a bit, testing out an Aphrodite high-poly statue (it needs a proper texture though). 2010-09-21 23:11:59 +00:00
other #More eyecandy stuff. 2010-09-23 20:38:16 +00:00
special # Initial support for formation movement. 2010-09-03 09:55:14 +00:00
structures adjusted the Greek wall entity and adjusted my working copy of Arcadia II. 2010-09-11 18:01:09 +00:00
units Rebalanced the gather speeds for Advanced and Elite unit levels. Players will need to research econ techs in order to speed up gathering. 2010-08-21 00:55:00 +00:00
template_entity_full.xml # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
template_entity_quasi.xml Disable the default slide-down-hills behaviour 2010-01-27 19:34:58 +00:00
template_gaia_flora_bush_berry.xml This was SVN commit r8040. 2010-08-29 01:12:23 +00:00
template_gaia_flora_bush.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_gaia_flora_tree.xml This was SVN commit r8050. 2010-08-30 01:45:54 +00:00
template_gaia_flora.xml Added <IconSheet></IconSheet> attribute to entities 2010-07-16 02:45:22 +00:00
template_gaia_geo_mineral.xml This was SVN commit r8040. 2010-08-29 01:12:23 +00:00
template_gaia_geo_rock.xml This was SVN commit r8040. 2010-08-29 01:12:23 +00:00
template_gaia_geo.xml This was SVN commit r8040. 2010-08-29 01:12:23 +00:00
template_gaia.xml # Add fog-of-war. 2010-09-23 12:13:13 +00:00
template_structure_civic_civil_centre.xml New "Stoa" object. 2010-09-13 05:04:02 +00:00
template_structure_civic_house.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
template_structure_civic_temple.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
template_structure_civic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_defense_scout_tower.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
template_structure_defense_wall_gate.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
template_structure_defense_wall_tower.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
template_structure_defense_wall.xml new date palm, wall foundations, map tweaks, and celtic longhouse. 2010-09-22 06:47:29 +00:00
template_structure_economic_farmstead.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
template_structure_economic_market.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
template_structure_economic_mill.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
template_structure_economic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_gaia_settlement.xml Edited tooltips. 2010-08-17 01:13:29 +00:00
template_structure_military_barracks.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
template_structure_military_dock.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
template_structure_military_fortress.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
template_structure_military.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_structure_resource_corral.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
template_structure_resource_field.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
template_structure_resource.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_structure_special.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
template_unit_cavalry_melee_spearman.xml Edited tooltips. 2010-08-17 01:13:29 +00:00
template_unit_cavalry_melee_swordsman.xml Edited tooltips. 2010-08-17 01:13:29 +00:00
template_unit_cavalry_melee.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_cavalry_ranged_archer.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_cavalry_ranged_javelinist.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_cavalry_ranged.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_cavalry.xml This was SVN commit r8050. 2010-08-30 01:45:54 +00:00
template_unit_fauna_breed_passive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_breed.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_fauna_fish.xml #Arcadia II is done (might tweak it later). Tweaked the FISH entity. Re-ordered the buildings for the Female Citizen. 2010-09-13 19:36:07 +00:00
template_unit_fauna_herd_passive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_herd.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_fauna_hunt_aggressive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_defensive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_passive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_skittish.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_violent.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_fauna_wild_aggressive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_wild_defensive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_wild_passive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_wild_violent.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_wild.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna.xml Make animals spend more time eating, to save pathfinding costs 2010-08-06 22:13:57 +00:00
template_unit_hero_cavalry.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_hero_infantry.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_hero_ranged.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_hero.xml Tweaked armor and other stats based upon 2 weeks of play testing. 2010-08-15 04:00:46 +00:00
template_unit_infantry_melee_spearman.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_infantry_melee_swordsman.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_infantry_melee.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_infantry_ranged_archer.xml # Use more sound effects 2010-08-10 01:25:24 +00:00
template_unit_infantry_ranged_javelinist.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_infantry_ranged_slinger.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_infantry_ranged.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_infantry.xml New "Stoa" object. 2010-09-13 05:04:02 +00:00
template_unit_mechanical_ship_bireme.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_mechanical_ship_merchant.xml Made Animal AI default to "PASSIVE" if its type was not found 2010-07-24 20:26:25 +00:00
template_unit_mechanical_ship_quinquereme.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_mechanical_ship_trireme.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_mechanical_ship.xml # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
template_unit_mechanical_siege_ballista.xml This was SVN commit r7973. 2010-08-15 19:11:39 +00:00
template_unit_mechanical_siege_onager.xml This was SVN commit r7973. 2010-08-15 19:11:39 +00:00
template_unit_mechanical_siege_ram.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_mechanical_siege.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_mechanical.xml # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
template_unit_super_cavalry.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_super_infantry.xml This was SVN commit r7911. 2010-08-12 02:45:20 +00:00
template_unit_super_ranged.xml This was SVN commit r8036. 2010-08-28 05:32:36 +00:00
template_unit_super_siege.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_super.xml Fixed bandboxed entity preference code from relying on parsing template names 2010-08-06 00:29:58 +00:00
template_unit_support_female_citizen.xml #Arcadia II is done (might tweak it later). Tweaked the FISH entity. Re-ordered the buildings for the Female Citizen. 2010-09-13 19:36:07 +00:00
template_unit_support_healer.xml Edited tooltips. 2010-08-17 01:13:29 +00:00
template_unit_support_trader.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_support.xml Tweaked armor and other stats based upon 2 weeks of play testing. 2010-08-15 04:00:46 +00:00
template_unit.xml # Initial support for formation movement. 2010-09-03 09:55:14 +00:00