0ad/binaries/data/mods/public/simulation/templates/other/obelisk.xml
Mythos_Ruler d8bc3635a2 Adjusted the desert stone.
Adjusted costs and other things for defensive structures.
Continued work on the Saharan Oases map.

This was SVN commit r8645.
2010-11-18 05:53:40 +00:00

40 lines
940 B
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Identity>
<Civ>gaia</Civ>
<GenericName>Obelisk</GenericName>
<SpecificName>Egyptian Obelisk</SpecificName>
<History>A monumental ornamental structure built by the Egyptians of old.</History>
<Icon>gaia/special_obelisk.png</Icon>
</Identity>
<Health>
<Max>1000</Max>
</Health>
<Armour>
<Hack>15.0</Hack>
<Pierce>20.0</Pierce>
<Crush>20.0</Crush>
</Armour>
<Loot>
<xp>1</xp>
<food>0</food>
<wood>0</wood>
<stone>200</stone>
<metal>200</metal>
</Loot>
<VisualActor>
<Actor>props/special/eyecandy/obelisk.xml</Actor>
</VisualActor>
<Footprint>
<Square width="4.5" depth="4.5"/>
<Height>10.0</Height>
</Footprint>
<Obstruction>
<Static width="4.0" depth="4.0"/>
</Obstruction>
<Vision>
<Range>12</Range>
<RetainInFog>true</RetainInFog>
</Vision>
</Entity>