forked from 0ad/0ad
35 lines
693 B
GLSL
35 lines
693 B
GLSL
#version 110
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#if MINIMAP_BASE || MINIMAP_LOS
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attribute vec3 a_vertex;
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varying vec2 v_tex;
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#endif
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#if MINIMAP_POINT
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attribute vec2 a_vertex;
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attribute vec3 a_color;
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varying vec3 color;
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#endif
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#if MINIMAP_LINE
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attribute vec2 a_vertex;
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#endif
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void main()
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{
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#if MINIMAP_BASE || MINIMAP_LOS
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gl_Position = gl_ModelViewProjectionMatrix * vec4(a_vertex, 1.0);
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vec4 temp = gl_TextureMatrix[0] * gl_MultiTexCoord0;
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v_tex = temp.xy;
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#endif
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#if MINIMAP_POINT
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gl_Position = gl_ModelViewProjectionMatrix * vec4(a_vertex, 0.0, 1.0);
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color = a_color;
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#endif
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#if MINIMAP_LINE
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gl_Position = gl_ModelViewProjectionMatrix * vec4(a_vertex, 0.0, 1.0);
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#endif
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}
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