0ad/source/simulation2
Yves 1a66f510d0 Use const T& for parameters of some types in script-exposed native functions
Using references matches the C++ coding style better and should improve
performance a bit in theory. It avoids 2 copies of T in case of the
functions registered with RegisterFunction (mainy used in the GUI). It
should also avoid one or two copies in case of
DEFINE_INTERFACE_METHOD_X, which is used in the simulation, but I
haven't bothered to count it there exactly.
It is now predefined which types have to be passed by const reference
and which are passed by value. Note that references can't be used as
out-parameters (to return multiple values to JS). This hasn't worked
before either and probably never will.

This was SVN commit r17696.
2016-01-23 15:17:56 +00:00
..
components Use const T& for parameters of some types in script-exposed native functions 2016-01-23 15:17:56 +00:00
docs Implements relative templates. Fixes #2936. Thanks to leper, wraitii, historicbruno and everyone else that helped. 2015-12-05 17:02:25 +00:00
helpers Constify Spatial.h a bit. 2016-01-13 00:20:22 +00:00
scripting Test FixedVector{2,3}D script conversions, and test calling functions of the prototypes. 2016-01-04 21:41:40 +00:00
serialization Use explicit types instead of auto. 2016-01-13 00:42:55 +00:00
system Use const T& for parameters of some types in script-exposed native functions 2016-01-23 15:17:56 +00:00
tests SpiderMonkey 38 removes the JS_LookupProperty{,ById} API. Refs #3708. 2016-01-11 20:03:33 +00:00
MessageTypes.h Cinematic camera core functionality. Patch by Vladislav Belov. 2016-01-03 12:41:04 +00:00
Simulation2.cpp Don't create replays without commands in case of running non-visual replay or an atlas simulation. 2016-01-23 01:02:57 +00:00
Simulation2.h Don't create replays without commands in case of running non-visual replay or an atlas simulation. 2016-01-23 01:02:57 +00:00
TypeList.h Cinematic camera core functionality. Patch by Vladislav Belov. 2016-01-03 12:41:04 +00:00