0ad/binaries/data/mods/public/simulation/helpers
mimo 08827a9d64 fix a typo
This was SVN commit r16277.
2015-02-07 12:44:51 +00:00
..
Cheat.js Clean up notifications. Merge the timed and untimed text notifications, allow passing a list of players to all notifications, make modification types moddable. Refs #52 2014-06-19 14:37:08 +00:00
Commands.js Remove an old, useless and possibly broken call. 2015-01-09 16:59:01 +00:00
Damage.js Fix Splash damage calculation. Patch by falsevision. Fixes #2623 2014-06-11 14:02:02 +00:00
Entity.js Improve the Vector prototype with static functions. Replace the usage of the Math vector functions with functions from the Vector class. 2014-01-24 19:51:00 +00:00
FSM.js Let states execute their leave handlers on OnDestroy. Fixes #1999. Patch by mimo. 2013-06-25 21:49:54 +00:00
InitGame.js allow maps to handle garrisoned units, fixes #2984 2015-01-13 17:59:55 +00:00
Player.js read starting tech, disabled tech, ... from map JSON file, refs #1404 2015-02-05 22:29:36 +00:00
RallyPointCommands.js complete 2f1d143dc2 for moveAttack in rallyPoint + some cleaning 2014-08-26 19:35:43 +00:00
Random.js # Added AI for chickens. 2010-07-18 15:19:49 +00:00
Setup.js fix a typo 2015-02-07 12:44:51 +00:00
Sound.js # Initial audio integration with new simulation system. 2010-04-04 21:24:39 +00:00
TraderGain.js Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154 2013-10-15 10:05:08 +00:00
ValueModification.js Fix a comment written too quickly 2014-11-23 21:47:15 +00:00
Walls.js Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
WeightedList.js Add preferred classes to BuildingAI. Patch by jammus. Fixes #1985 2013-09-11 17:50:49 +00:00