0ad/source/ps
Ykkrosh cfae58928f # New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
Add short-range vertex-based pathfinder.
Integrate new pathfinder into unit motion code.
Change obstruction system to get rid of circles, and differentiate
structures from units.
Make PositionChanged messages synchronous.
Try to prevent some accidental float->int conversions.

This was SVN commit r7484.
2010-04-29 23:36:05 +00:00
..
GameSetup # Initial support for automatic validation of entity template XML. 2010-04-09 19:02:39 +00:00
scripting fix dehydra warnings (some of which were dangerous pass-user-string-as-format-string vulnerabilities) 2009-11-07 09:32:19 +00:00
tests Fix buffer overflow in logger. Add tests for it. Make this kind of error harder to miss. 2010-01-05 19:55:09 +00:00
XML Support startup scripts in map files, for testing. 2010-04-29 23:22:18 +00:00
CConsole.cpp Fix console history loading 2010-03-20 22:01:39 +00:00
CConsole.h Fix console history loading 2010-03-20 22:01:39 +00:00
CLogger.cpp wchar.h -> utf8.h (see previous change) 2010-03-01 14:55:34 +00:00
CLogger.h misc. string fixes 2009-11-04 15:29:28 +00:00
ConfigDB.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ConfigDB.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
CStr.cpp wchar.h -> utf8.h (see previous change) 2010-03-01 14:55:34 +00:00
CStr.h move M_PI etc. to wposix.h to ensure they're always present on Windows (previously required MathUtil.h) 2010-03-20 20:54:03 +00:00
DllLoader.cpp Load libraries from rpath=$ORIGIN instead of from cwd. Fixes #288 2010-03-20 20:55:54 +00:00
DllLoader.h Add GPL header 2009-04-18 17:00:33 +00:00
Errors.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Errors.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
FileIo.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
FileIo.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Filesystem.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Filesystem.h fix handling of non-CP1252 characters in paths 2010-01-05 19:44:30 +00:00
Font.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Font.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Game.cpp # Fix the actor viewer in Atlas. 2010-04-03 11:07:42 +00:00
Game.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
GameAttributes.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
GameAttributes.h Add GPL header 2009-04-18 17:00:33 +00:00
GameRecord.cpp Add GPL header 2009-04-18 17:00:33 +00:00
GameRecord.h Add GPL header 2009-04-18 17:00:33 +00:00
Globals.cpp Don't scroll the game view when the mouse is outside the window 2010-01-23 20:40:15 +00:00
Globals.h Add/rename header guards 2010-02-17 23:21:49 +00:00
Hotkey.cpp Misc. unity fixes (missing includes, undefs, and other things that could be considered generic cleanup) 2010-02-18 00:06:50 +00:00
Hotkey.h Add/rename header guards 2010-02-17 23:21:49 +00:00
i18n.cpp wchar.h -> utf8.h (see previous change) 2010-03-01 14:55:34 +00:00
i18n.h Add/rename header guards 2010-02-17 23:21:49 +00:00
Interact.cpp Make CUnit::GetModel return a reference so it's clear it can never be NULL. 2010-04-17 11:44:08 +00:00
Interact.h Add/rename header guards 2010-02-17 23:21:49 +00:00
KeyName.cpp Misc. unity fixes (missing includes, undefs, and other things that could be considered generic cleanup) 2010-02-18 00:06:50 +00:00
KeyName.h Fix non-PCH builds 2010-03-28 18:21:48 +00:00
Loader.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Loader.h Add GPL header 2009-04-18 17:00:33 +00:00
LoaderThunks.h Add/rename header guards 2010-02-17 23:21:49 +00:00
Overlay.cpp # Restructured GUI implementation 2009-12-03 20:17:22 +00:00
Overlay.h # Restructured GUI implementation 2009-12-03 20:17:22 +00:00
Parser.cpp Fix #251 (Config parser doesn't ignore comments), based on patch from Cygal 2009-08-12 15:17:35 +00:00
Parser.h Add GPL header 2009-04-18 17:00:33 +00:00
Player.cpp Add GPL header 2009-04-18 17:00:33 +00:00
Player.h Add GPL header 2009-04-18 17:00:33 +00:00
Profile.cpp # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
Profile.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
ProfileViewer.cpp wchar.h -> utf8.h (see previous change) 2010-03-01 14:55:34 +00:00
ProfileViewer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Pyrogenesis.cpp more unicode/string cleanup: 2009-11-03 22:27:25 +00:00
Pyrogenesis.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Singleton.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
StringConvert.cpp Add GPL header 2009-04-18 17:00:33 +00:00
StringConvert.h Add/rename header guards 2010-02-17 23:21:49 +00:00
ThreadUtil.h Add GPL header 2009-04-18 17:00:33 +00:00
UniDoubler.h Add GPL header 2009-04-18 17:00:33 +00:00
utf16string.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Util.cpp Misc. unity fixes (missing includes, undefs, and other things that could be considered generic cleanup) 2010-02-18 00:06:50 +00:00
Util.h Add/rename header guards 2010-02-17 23:21:49 +00:00
Vector2D.h Add GPL header 2009-04-18 17:00:33 +00:00
World.cpp Optimised pathfinder, particularly to avoid slow MSVC debug STL. 2010-02-08 22:05:05 +00:00
World.h Add GPL header 2009-04-18 17:00:33 +00:00