.. |
model_common_instancing.xml
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Graphics optimisations and features from eihrul.
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2011-07-12 23:48:05 +00:00 |
model_common.fp
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Graphics optimisations and features from eihrul.
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2011-07-12 23:48:05 +00:00 |
model_common.vp
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
model_common.xml
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Graphics optimisations and features from eihrul.
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2011-07-12 23:48:05 +00:00 |
overlayline.fp
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Rendering marker lines between buildings and rally points
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2011-12-10 07:07:04 +00:00 |
overlayline.vp
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# New territory border rendering.
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2011-07-30 00:56:45 +00:00 |
overlayline.xml
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# New territory border rendering.
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2011-07-30 00:56:45 +00:00 |
particle_solid.xml
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# Initial version of new particle system.
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2011-04-03 19:15:15 +00:00 |
particle.fp
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# Initial version of new particle system.
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2011-04-03 19:15:15 +00:00 |
particle.vp
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# Initial version of new particle system.
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2011-04-03 19:15:15 +00:00 |
particle.xml
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# Initial version of new particle system.
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2011-04-03 19:15:15 +00:00 |
program.rng
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
solid_color.fp
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
solid_instancing.xml
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
solid_player_instancing.xml
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
solid_player.xml
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
solid_tex.fp
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
solid_tex.vp
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
solid_tex.xml
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
solid.fp
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
solid.vp
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
solid.xml
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
terrain_base.xml
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# New territory border rendering.
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2011-07-30 00:56:45 +00:00 |
terrain_blend.xml
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# New territory border rendering.
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2011-07-30 00:56:45 +00:00 |
terrain_common.fp
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# New territory border rendering.
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2011-07-30 00:56:45 +00:00 |
terrain_common.vp
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# New territory border rendering.
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2011-07-30 00:56:45 +00:00 |
terrain_decal.xml
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# New territory border rendering.
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2011-07-30 00:56:45 +00:00 |
water_high.fs
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Graphics optimisations and features from eihrul.
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2011-07-12 23:48:05 +00:00 |
water_high.vs
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Graphics optimisations and features from eihrul.
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2011-07-12 23:48:05 +00:00 |
water_high.xml
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Splitting Internal with Public
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2008-09-18 04:38:42 +00:00 |