0ad/binaries/data/mods/public
2011-07-05 21:29:11 +00:00
..
art This was SVN commit r9763. 2011-07-05 06:00:52 +00:00
audio Temple select OGG file update 2011-06-27 20:01:44 +00:00
civs Balances random map resources. 2011-05-04 21:24:25 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Stops unit following when other object selected. Fixes #775 2011-07-05 21:29:11 +00:00
hwdetect Disable apparently buggy shader mode on r300c drivers. Fixes #780. 2011-04-23 17:06:27 +00:00
maps Changes Cantabrian Highlands random map to temperate biome 2011-07-04 23:54:04 +00:00
shaders Renderer simplification: Remove old vertexshader path. 2011-04-06 22:02:05 +00:00
simulation made Triremes and Quinquiremes able to garrison siege engines. 2011-07-05 05:59:28 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00