0ad/binaries/data/mods/public/gui/gamesetup/styles.xml
Ykkrosh 1c0536bf08 # Refactored the networking code, and redesigned the game setup screen.
Major updates to most network classes.
Simplify CNetServer so it doesn't duplicate any client behaviour; all
players now run CNetClient.
Remove most player/slot management from networking code.
Wait for all players to finish loading before starting the simulation.
Remove CGameAttributes; attributes are now just a JS object.
Remove CPlayer; they are now just simulation entities.
Handle player colours via simulation system.
Add a default map for Atlas, so it always has something to load.
Move network documentation to Doxygen.
Remove lots of now-unused code.

This was SVN commit r7653.
2010-06-30 21:41:04 +00:00

16 lines
254 B
XML

<?xml version="1.0" encoding="utf-8"?>
<styles>
<style name="indentedPanel"
buffer_zone="5"
font="serif-14"
sprite="wheatIndentFillLight"
textcolor="black"
textcolor_selected="white"
text_align="left"
text_valign="center"
/>
</styles>