0ad/binaries/data/mods/public/gui/session_new
Ykkrosh 1c0536bf08 # Refactored the networking code, and redesigned the game setup screen.
Major updates to most network classes.
Simplify CNetServer so it doesn't duplicate any client behaviour; all
players now run CNetClient.
Remove most player/slot management from networking code.
Wait for all players to finish loading before starting the simulation.
Remove CGameAttributes; attributes are now just a JS object.
Remove CPlayer; they are now just simulation entities.
Handle player colours via simulation system.
Add a default map for Atlas, so it always has something to load.
Move network documentation to Doxygen.
Remove lots of now-unused code.

This was SVN commit r7653.
2010-06-30 21:41:04 +00:00
..
input.js Added MAX_SELECTION_SIZE (24) to bandboxed selections 2010-06-28 12:30:59 +00:00
music.js Fix script error when audio is disabled 2010-05-22 14:29:55 +00:00
selection.js New basic GUI designed roughly off of AoE3 - ALPHA 1 2010-06-26 18:10:03 +00:00
session.js # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
session.xml # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
sprites.xml # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
styles.xml # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00