0ad/source/gui/scripting
Ykkrosh 1c0536bf08 # Refactored the networking code, and redesigned the game setup screen.
Major updates to most network classes.
Simplify CNetServer so it doesn't duplicate any client behaviour; all
players now run CNetClient.
Remove most player/slot management from networking code.
Wait for all players to finish loading before starting the simulation.
Remove CGameAttributes; attributes are now just a JS object.
Remove CPlayer; they are now just simulation entities.
Handle player colours via simulation system.
Add a default map for Atlas, so it always has something to load.
Move network documentation to Doxygen.
Remove lots of now-unused code.

This was SVN commit r7653.
2010-06-30 21:41:04 +00:00
..
GuiScriptConversions.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
JSInterface_GUITypes.cpp Add GPL header 2009-04-18 17:00:33 +00:00
JSInterface_GUITypes.h # Restructured GUI implementation 2009-12-03 20:17:22 +00:00
JSInterface_IGUIObject.cpp Reduce use of strongly-discouraged JS_ValueToFunction 2010-06-27 11:55:49 +00:00
JSInterface_IGUIObject.h # Restructured GUI implementation 2009-12-03 20:17:22 +00:00
ScriptFunctions.cpp # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
ScriptFunctions.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00