forked from 0ad/0ad
43 lines
1.2 KiB
C
43 lines
1.2 KiB
C
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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This file is used by all bits of GUI code that need to repeat some code
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for a variety of types (to avoid repeating the list of types in half a dozen
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places, and to make it much easier to add a new type). Just do
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#define TYPE(T) your_code_involving_T;
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#include "GUItypes.h"
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#undef TYPE
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to handle every possible type.
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*/
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TYPE(bool)
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TYPE(int)
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TYPE(float)
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TYPE(CColor)
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TYPE(CClientArea)
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TYPE(CGUIString)
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#ifndef GUITYPE_IGNORE_CGUISpriteInstance
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TYPE(CGUISpriteInstance)
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#endif
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TYPE(CStr)
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TYPE(CStrW)
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TYPE(EAlign)
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TYPE(EVAlign)
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TYPE(CPos)
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TYPE(CGUIList)
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