0ad/binaries/data/mods/public/simulation/templates/structures/celt_mill.xml
Ykkrosh cdcee291cf Convert all remaining entity template data to new file format.
Add dummy component implementations for new data.
Partly support multiple weapons for a single unit.

This was SVN commit r7547.
2010-05-15 21:07:52 +00:00

15 lines
676 B
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_economic_mill">
<Identity>
<Civ>celt</Civ>
<SpecificName>Ystordy</SpecificName>
<History>In southern parts of the country, most of the wildwood had been cleared and given way to farming or coppice management. In northern parts, or where the ground was particularly unsuitable for agriculture, wildwood remained, but under constant threat. Land around the farmsteads was usually enclosed by hazel fencing or hedging.</History>
</Identity>
<Cost>
<PopulationBonus>2</PopulationBonus>
</Cost>
<VisualActor>
<Actor>structures/celts/mill.xml</Actor>
</VisualActor>
</Entity>