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area.js
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Simplifies random map output, see #782.
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2011-04-16 04:04:06 +00:00 |
constraint.js
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Tweaks random map appearance and resource placement.
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2011-05-01 22:29:58 +00:00 |
entity.js
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Attempts to fix random map OOS errors by avoiding parsing data to floats (uses CFixedVector3D instead). See #977.
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2011-09-26 21:36:33 +00:00 |
environment.js
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Bug fixes. Some suggested by wraitii.
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2012-07-02 08:07:59 +00:00 |
library.js
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Fixes invalid civ check in rmgen.
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2012-05-09 23:06:03 +00:00 |
map.js
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Convert rmgen to use anticlockwise angle from the positive x axis for unit placement, patch from FeXoR, fixes #1289.
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2012-04-04 20:53:17 +00:00 |
mapgen.js
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Bug fixes. Some suggested by wraitii.
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2012-07-02 08:07:59 +00:00 |
misc.js
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Added Lorraine Plain random map.
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2012-07-14 17:17:06 +00:00 |
noise.js
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Simplifies random map output, see #782.
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2011-04-16 04:04:06 +00:00 |
painter.js
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Bug fixes. Some suggested by wraitii.
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2012-07-02 08:07:59 +00:00 |
pathplacer.js
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Added Lorraine Plain random map.
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2012-07-14 17:17:06 +00:00 |
placer.js
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Attempts to fix random map OOS errors by avoiding parsing data to floats (uses CFixedVector3D instead). See #977.
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2011-09-26 21:36:33 +00:00 |
point.js
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Simplifies random map output, see #782.
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2011-04-16 04:04:06 +00:00 |
random.js
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Tweaks random map appearance and resource placement.
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2011-05-01 22:29:58 +00:00 |
randombiome.js
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This was SVN commit r12028.
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2012-06-27 08:17:04 +00:00 |
terrain.js
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Tweaks random map appearance and resource placement.
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2011-05-01 22:29:58 +00:00 |
tileclass.js
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Removes hacks for typed array initialization
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2011-07-19 08:52:17 +00:00 |
vector.js
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Simplifies random map output, see #782.
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2011-04-16 04:04:06 +00:00 |
wall_builder.js
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In RMS: Fix misaligned iberian bonus starting walls. Fix celt split civs errors. Add roads. Closes #1449.
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2012-06-28 21:02:47 +00:00 |