0ad/binaries/data/mods/public/maps/random/rmgen
Spahbod 1fd00b5e3f Added Lorraine Plain random map.
This was SVN commit r12110.
2012-07-14 17:17:06 +00:00
..
area.js Simplifies random map output, see #782. 2011-04-16 04:04:06 +00:00
constraint.js Tweaks random map appearance and resource placement. 2011-05-01 22:29:58 +00:00
entity.js Attempts to fix random map OOS errors by avoiding parsing data to floats (uses CFixedVector3D instead). See #977. 2011-09-26 21:36:33 +00:00
environment.js Bug fixes. Some suggested by wraitii. 2012-07-02 08:07:59 +00:00
library.js Fixes invalid civ check in rmgen. 2012-05-09 23:06:03 +00:00
map.js Convert rmgen to use anticlockwise angle from the positive x axis for unit placement, patch from FeXoR, fixes #1289. 2012-04-04 20:53:17 +00:00
mapgen.js Bug fixes. Some suggested by wraitii. 2012-07-02 08:07:59 +00:00
misc.js Added Lorraine Plain random map. 2012-07-14 17:17:06 +00:00
noise.js Simplifies random map output, see #782. 2011-04-16 04:04:06 +00:00
painter.js Bug fixes. Some suggested by wraitii. 2012-07-02 08:07:59 +00:00
pathplacer.js Added Lorraine Plain random map. 2012-07-14 17:17:06 +00:00
placer.js Attempts to fix random map OOS errors by avoiding parsing data to floats (uses CFixedVector3D instead). See #977. 2011-09-26 21:36:33 +00:00
point.js Simplifies random map output, see #782. 2011-04-16 04:04:06 +00:00
random.js Tweaks random map appearance and resource placement. 2011-05-01 22:29:58 +00:00
randombiome.js This was SVN commit r12028. 2012-06-27 08:17:04 +00:00
terrain.js Tweaks random map appearance and resource placement. 2011-05-01 22:29:58 +00:00
tileclass.js Removes hacks for typed array initialization 2011-07-19 08:52:17 +00:00
vector.js Simplifies random map output, see #782. 2011-04-16 04:04:06 +00:00
wall_builder.js In RMS: Fix misaligned iberian bonus starting walls. Fix celt split civs errors. Add roads. Closes #1449. 2012-06-28 21:02:47 +00:00