..
AStarEngine.cpp
# Made Atlas compile on linux
2006-11-12 04:02:36 +00:00
AStarEngine.h
# new year's cleanup (reduce dependencies, clean up headers)
2007-01-01 21:25:47 +00:00
Aura.cpp
# Bug fixes and cleanup of entity kill code.
2007-01-25 07:00:31 +00:00
Aura.h
# GCC 4.1.1 compatibility
2006-09-30 15:46:40 +00:00
BoundingObjects.cpp
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
BoundingObjects.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
Collision.cpp
# Fixes to terrain conformance and movement speed bonus.
2006-09-16 20:13:40 +00:00
Collision.h
# GCC 4.1.1 compatibility
2006-09-30 15:46:40 +00:00
Entity.cpp
# Smoother unit rotation.
2007-02-11 22:04:54 +00:00
Entity.h
# Smoother unit rotation.
2007-02-11 22:04:54 +00:00
EntityFormation.cpp
# Bug fixes and cleanup of entity kill code.
2007-01-25 07:00:31 +00:00
EntityFormation.h
# Bug fixes and cleanup of entity kill code.
2007-01-25 07:00:31 +00:00
EntityHandles.cpp
# move ps/Network into top level project (and static lib).
2006-08-26 20:25:37 +00:00
EntityHandles.h
# new year's cleanup (reduce dependencies, clean up headers)
2007-01-01 21:25:47 +00:00
EntityManager.cpp
EntityManager: Large speed improvement in Debug mode (~50x for projectile updates) by replacing std::vector<bool> with std::bitset.
2007-02-09 22:07:15 +00:00
EntityManager.h
EntityManager: Large speed improvement in Debug mode (~50x for projectile updates) by replacing std::vector<bool> with std::bitset.
2007-02-09 22:07:15 +00:00
EntityMessage.h
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
EntityOrders.h
# Fixed some trigger bugs.
2007-01-29 22:21:25 +00:00
EntityPredicate.h
Forcing update of EntityPredicate.h
2005-03-30 18:25:07 +00:00
EntityProperties.cpp
Some cleanup - renamed CBaseEntity to CEntityTemplate, and removed JSInterface_BaseEntity.h and JSInterface_Entity.h (which were unused).
2006-07-13 03:29:33 +00:00
EntityProperties.h
# housekeeping
2006-07-20 14:37:58 +00:00
EntityRendering.cpp
# Order system refactoring.
2006-12-21 14:57:13 +00:00
EntityScriptInterface.cpp
# Smoother unit rotation.
2007-02-11 22:04:54 +00:00
EntityStateProcessing.cpp
# Updated unit animation code.
2007-02-10 03:09:52 +00:00
EntitySupport.cpp
# Slightly tidied up string code.
2007-02-01 14:46:14 +00:00
EntitySupport.h
# Fixes for simulation speed in scenario edtior. Various code cleanups.
2007-01-24 20:17:28 +00:00
EntityTemplate.cpp
# Slightly tidied up string code.
2007-02-01 14:46:14 +00:00
EntityTemplate.h
# housekeeping
2007-02-01 01:34:17 +00:00
EntityTemplateCollection.cpp
# Slightly tidied up string code.
2007-02-01 14:46:14 +00:00
EntityTemplateCollection.h
# Added tool for viewing models and animations outside the game.
2006-08-28 17:36:42 +00:00
EventHandlers.cpp
# Bug fixes and cleanup of entity kill code.
2007-01-25 07:00:31 +00:00
EventHandlers.h
# Bug fixes and cleanup of entity kill code.
2007-01-25 07:00:31 +00:00
Formation.cpp
GCC compatibility (fixed CStr.h case, got rid of a few warnings)
2006-10-20 01:06:43 +00:00
Formation.h
# housekeeping
2006-07-20 14:37:58 +00:00
FormationCollection.cpp
# Slightly tidied up string code.
2007-02-01 14:46:14 +00:00
FormationCollection.h
# housekeeping
2006-07-20 14:37:58 +00:00
FormationManager.cpp
Atlas: Disable selected tool before saving, so unit-placement previews don't get saved as real units.
2007-02-04 14:56:38 +00:00
FormationManager.h
Atlas: Disable selected tool before saving, so unit-placement previews don't get saved as real units.
2007-02-04 14:56:38 +00:00
LOSManager.cpp
# Fixes for simulation speed in scenario edtior. Various code cleanups.
2007-01-24 20:17:28 +00:00
LOSManager.h
Removed some header files from header files.
2007-01-13 22:44:42 +00:00
PathfindEngine.cpp
# Order system refactoring.
2006-12-21 14:57:13 +00:00
PathfindEngine.h
# Units will now back away from enemies when below minimum range.
2006-10-04 04:47:58 +00:00
PathfindSparse.cpp
# Order system refactoring.
2006-12-21 14:57:13 +00:00
PathfindSparse.h
# complete revamp of build system in preparation for automated self tests.
2006-06-02 03:56:24 +00:00
ProductionQueue.cpp
Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
2006-09-26 01:44:20 +00:00
ProductionQueue.h
# Better handling of entity ownership changes.
2006-07-21 00:05:56 +00:00
Projectile.cpp
# Animation bug fixes.
2007-02-10 17:39:20 +00:00
Projectile.h
# Fixed some graphical and scenario editor issues.
2007-02-09 17:04:55 +00:00
Scheduler.cpp
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
Scheduler.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
ScriptObject.cpp
More header-file rejigging.
2006-06-09 18:32:00 +00:00
ScriptObject.h
# Added initial play-testing support in the scenario editor.
2007-01-17 03:25:20 +00:00
Simulation.cpp
# Linux fixes.
2007-02-25 21:11:57 +00:00
Simulation.h
# Updated unit animation code.
2007-02-10 03:09:52 +00:00
Stance.cpp
# Order system refactoring.
2006-12-21 14:57:13 +00:00
Stance.h
# Fixes for simulation speed in scenario edtior. Various code cleanups.
2007-01-24 20:17:28 +00:00
Technology.cpp
# Update to technologies.
2007-04-22 01:09:50 +00:00
Technology.h
# Update to technologies.
2007-04-22 01:09:50 +00:00
TechnologyCollection.cpp
# Updates to techs.
2006-07-20 22:43:06 +00:00
TechnologyCollection.h
# housekeeping
2006-07-20 14:37:58 +00:00
TerritoryManager.cpp
# Fixes for simulation speed in scenario edtior. Various code cleanups.
2007-01-24 20:17:28 +00:00
TerritoryManager.h
Sped up territory border rendering by caching each edge segment's terrain-conformed coordinates so they don't have to be recalculated each frame.
2006-09-08 16:03:18 +00:00
TriggerManager.cpp
Rough cinematic/triggers in map.
2007-02-02 02:17:15 +00:00
TriggerManager.h
#Cinematic improvements; trigger features
2007-01-16 23:22:25 +00:00
TurnManager.cpp
# move ps/Network into top level project (and static lib).
2006-08-26 20:25:37 +00:00
TurnManager.h
# new year's cleanup (reduce dependencies, clean up headers)
2007-01-01 21:25:47 +00:00