0ad/binaries/data/mods/official/entities/structures/celt_rc.xml
Ykkrosh 22dd4dd67b Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions.
Maps: Stored non-entity objects in XML instead of PMP, for easier manual
editing. Updated existing maps to newest format, so that they can still
work. Added undocumented _rewriteMaps() JS function. Also renamed _mem
to vmem, and reclassified its undocumentedness as unintentional, since
it's reasonably useful.
Loader: added NonprogressiveLoad function, for ScEd/_rewriteMaps/etc
which don't care about progressiveness.
main.cpp: re-enabled vfs_display, since it doesn't crash now
Vector3D: stopped warning

This was SVN commit r2078.
2005-03-29 20:50:04 +00:00

15 lines
632 B
XML

<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_economic_rc">
<Traits>
<Id
civ_code="celt"
civ="Celts"
internal_only="false"
specific="Ystordy"
history=" In southern parts of the country, most of the wildwood had been cleared and given way to farming or coppice management. In northern parts, or where the ground was particularly unsuitable for agriculture, wildwood remained, but under constant threat. Land around the farmsteads was usually enclosed by hazel fencing or hedging."
/>
</Traits>
<Actor>structures/celt_rc.xml</Actor>
</Entity>