0ad/binaries/data/mods/public/simulation/components
2012-08-30 08:18:43 +00:00
..
interfaces
tests
AIInterface.js
AIProxy.js
Armour.js Add a Foundation element to the Armour templates for structures. 2012-08-23 21:22:49 +00:00
Attack.js
Auras.js
Barter.js
Builder.js
BuildingAI.js Destroy dying 'remain' entities and replace them with visually-identical resources. Fixes #1600. 2012-08-20 01:38:39 +00:00
BuildLimits.js
BuildRestrictions.js
Cost.js
EndGameManager.js
Formation.js Resource supply corpses won't have UnitAI and should never be in formations. 2012-08-27 23:14:10 +00:00
Foundation.js Added resource used counters that track all non-barter spending. Fixes #1605. 2012-08-29 05:13:45 +00:00
GarrisonHolder.js
Gate.js
GuiInterface.js
Heal.js
Health.js Destroy dying 'remain' entities and replace them with visually-identical resources. Fixes #1600. 2012-08-20 01:38:39 +00:00
Identity.js
Loot.js
Looter.js
MotionBall.js
Player.js Added resource used counters that track all non-barter spending. Fixes #1605. 2012-08-29 05:13:45 +00:00
PlayerManager.js
ProductionQueue.js Added resource used counters that track all non-barter spending. Fixes #1605. 2012-08-29 05:13:45 +00:00
Promotion.js
RallyPoint.js
ResourceDropsite.js
ResourceGatherer.js
ResourceSupply.js
Settlement.js
Sound.js
Stamina.js
StatisticsTracker.js Added resource used counters that track all non-barter spending. Fixes #1605. 2012-08-29 05:13:45 +00:00
StatusBars.js
TechnologyManager.js
TechnologyTemplateManager.js
TerritoryDecay.js
Timer.js
Trader.js
UnitAI.js Also try to strip the 'resource|' prefix when handling a GatherNearPosition order. 2012-08-30 08:18:43 +00:00
UnitMotionFlying.js
WallPiece.js
WallSet.js