forked from 0ad/0ad
Ykkrosh
22dd4dd67b
Maps: Stored non-entity objects in XML instead of PMP, for easier manual editing. Updated existing maps to newest format, so that they can still work. Added undocumented _rewriteMaps() JS function. Also renamed _mem to vmem, and reclassified its undocumentedness as unintentional, since it's reasonably useful. Loader: added NonprogressiveLoad function, for ScEd/_rewriteMaps/etc which don't care about progressiveness. main.cpp: re-enabled vfs_display, since it doesn't crash now Vector3D: stopped warning This was SVN commit r2078.
21 lines
334 B
XML
Executable File
21 lines
334 B
XML
Executable File
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity Parent="template_unit">
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<Traits>
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<Id
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generic="Generic Super Unit"
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class2="Super Unit"
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type.unit.group.military="true"
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type.unit.group.superunit="true"
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/>
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<Loot
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up="50"
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food="1"
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wood="1"
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stone="1"
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ore="1"
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/>
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</Traits>
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</Entity> |