0ad/source/tools
Ykkrosh 22dd4dd67b Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions.
Maps: Stored non-entity objects in XML instead of PMP, for easier manual
editing. Updated existing maps to newest format, so that they can still
work. Added undocumented _rewriteMaps() JS function. Also renamed _mem
to vmem, and reclassified its undocumentedness as unintentional, since
it's reasonably useful.
Loader: added NonprogressiveLoad function, for ScEd/_rewriteMaps/etc
which don't care about progressiveness.
main.cpp: re-enabled vfs_display, since it doesn't crash now
Vector3D: stopped warning

This was SVN commit r2078.
2005-03-29 20:50:04 +00:00
..
ape Restructuring 2004-12-05 17:59:29 +00:00
archbuilder Updated archive builder a little bit more 2005-03-17 19:17:41 +00:00
atlas Actor Editor: Changed serialisation system for import/export/undo/redo, so that file-opening can be undone/redone correctly. 2005-03-27 23:53:41 +00:00
autobuild Minor auto-builder fix 2005-01-10 22:21:56 +00:00
fontbuilder Various ancient changes that were never committed (since they don't quite work yet) 2004-11-23 18:19:27 +00:00
i18n Other changes to incomplete systems 2004-11-23 18:21:43 +00:00
pmdexp Negligibly improved PMDExp's chances of compiling 2005-03-09 18:13:35 +00:00
sced Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
textureconv Fixed problems in texture converter's DDS output, and in the game's DDS input. 2005-01-29 17:18:14 +00:00