forked from 0ad/0ad
16 lines
540 B
XML
16 lines
540 B
XML
<?xml version="1.0" encoding="utf-8"?>
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<program type="glsl">
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<vertex file="glsl/model_common.vs">
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<stream name="pos"/>
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<stream name="uv0"/>
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<attrib name="a_vertex" semantics="gl_Vertex"/>
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<attrib name="a_uv0" semantics="gl_MultiTexCoord0"/>
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<attrib name="a_skinJoints" semantics="CustomAttribute0" if="USE_GPU_SKINNING"/>
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<attrib name="a_skinWeights" semantics="CustomAttribute1" if="USE_GPU_SKINNING"/>
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</vertex>
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<fragment file="glsl/solid_tex.fs"/>
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</program>
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