0ad/binaries/data/mods/public/simulation/components
historic_bruno 66194deedc Fixes player setup to set all diplomacy values (including self as ally).
Removes unnecessary checks from CmpPlayer diplomacy functions.
Fixes some inconsistent formatting.

This was SVN commit r11935.
2012-06-04 00:24:08 +00:00
..
interfaces Fix some whitespace in scripts 2012-05-09 12:14:22 +00:00
tests Fixes tests. 2012-05-01 23:58:03 +00:00
AIInterface.js Various minor optimisations. 2011-03-03 00:16:14 +00:00
AIProxy.js Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
Armour.js Adds more checks for tech manager before using it. Refs #1377. 2012-05-04 22:51:14 +00:00
Attack.js Fixes Attack.js error. 2012-05-20 22:51:51 +00:00
Auras.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Barter.js Fixed missing cmpIdentity null check in Barter.js:60 (causes failure on Isthmus when territory_pull entity is iterated over). Fixes #1199. 2012-03-10 16:34:59 +00:00
Builder.js Adds more checks for tech manager before using it. Refs #1377. 2012-05-04 22:51:14 +00:00
BuildingAI.js Adds more checks for tech manager before using it. Refs #1377. 2012-05-04 22:51:14 +00:00
BuildLimits.js Fixed qbot for the scout tower to defense tower rename and updated the build restriction for the defense tower for consistent naming. 2012-02-04 23:42:55 +00:00
BuildRestrictions.js Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
Cost.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
EndGameManager.js Adds player ID to PlayerDefeated message for AI usage. 2011-10-01 17:38:43 +00:00
Formation.js Stop rearranging formations for orders carried out individually. Fixes #1476. 2012-06-03 23:00:36 +00:00
Foundation.js Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
GarrisonHolder.js Queued orders for rally points. Fixes #1053 and #1211. 2012-05-24 18:25:31 +00:00
GuiInterface.js Queued orders for rally points. Fixes #1053 and #1211. 2012-05-24 18:25:31 +00:00
Heal.js Adds more checks for tech manager before using it. Refs #1377. 2012-05-04 22:51:14 +00:00
Health.js Implement healing. Fixes #999. 2012-04-17 20:22:13 +00:00
Identity.js Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
Loot.js Implement healing. Fixes #999. 2012-04-17 20:22:13 +00:00
Looter.js Trade. Closes #30. 2012-03-08 20:42:28 +00:00
MotionBall.js # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
Player.js Fixes player setup to set all diplomacy values (including self as ally). 2012-06-04 00:24:08 +00:00
PlayerManager.js Fixes Atlas player panel getting out of sync with simulation. Fixes #927. 2011-08-22 21:45:39 +00:00
ProductionQueue.js Queued orders for rally points. Fixes #1053 and #1211. 2012-05-24 18:25:31 +00:00
Promotion.js Implements TerritoryDecay/HealthDecayRate and Promotion/RequiredXp tech modifications. 2012-05-18 03:58:37 +00:00
RallyPoint.js Queued orders for rally points. Fixes #1053 and #1211. 2012-05-24 18:25:31 +00:00
ResourceDropsite.js # Add resource shuttling. 2010-11-13 19:15:29 +00:00
ResourceGatherer.js Adds more checks for tech manager before using it. Refs #1377. 2012-05-04 22:51:14 +00:00
ResourceSupply.js Change gathering behaviour to fix #1353, based on patch by mattlott. 2012-04-28 19:25:44 +00:00
Settlement.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Sound.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Stamina.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
StatisticsTracker.js Do not count domestic animals as units in statistics, based on patch by Deiz. Fixes #1439 2012-05-29 04:04:41 +00:00
StatusBars.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
TechnologyManager.js Reverts bfb7526bcf. 2012-05-17 23:24:12 +00:00
TechnologyTemplateManager.js Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
TerritoryDecay.js Implements TerritoryDecay/HealthDecayRate and Promotion/RequiredXp tech modifications. 2012-05-18 03:58:37 +00:00
Timer.js # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
Trader.js Prevent trade with foundations, based on patch by Spahbod, fixes #1215. 2012-04-05 22:00:15 +00:00
UnitAI.js Stop rearranging formations for orders carried out individually. Fixes #1476. 2012-06-03 23:00:36 +00:00
UnitMotionFlying.js Fix occasional script error with planes 2011-06-28 18:26:29 +00:00
WallPiece.js Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
WallSet.js Fix some whitespace in scripts 2012-05-09 12:14:22 +00:00