0ad/binaries/data/mods/public/gui/common/functions_utility_test.js
Yves 4b1297b328 Removes g_ScriptingHost and implements global to compartment 1 to 1 relation.
Each GUI Page gets its own compartment and all ScriptInterfaces in the
same thread should now use the same JS Runtime.
This is required for the SpiderMonkey upgrade.
Check the ticket for details.

Closes #2241
Refs #1886
Refs #1966

This was SVN commit r14496.
2014-01-04 10:14:53 +00:00

45 lines
928 B
JavaScript

function updateOrbital()
{
if( !Engine.GetGUIObjectByName( 'arena' ).hidden )
{
g_ballx += g_balldx;
g_bally += g_balldy;
if (g_ballx > 600)
{
g_balldx *= -0.9;
g_ballx = 600-(g_ballx-600);
}
else if (g_ballx < 0)
{
g_balldx *= -0.9;
g_ballx = -g_ballx;
}
if (g_bally > 400)
{
g_balldy *= -0.9;
g_bally = 400-(g_bally-400);
}
else if (g_bally < 0)
{
g_balldy *= -0.9;
g_bally = -g_bally;
}
// Gravitate towards the mouse
var vect_x = g_ballx-g_mousex;
var vect_y = g_bally-g_mousey;
var dsquared = vect_x*vect_x + vect_y*vect_y;
if (dsquared < 1000) dsquared = 1000;
var force = 10000.0 / dsquared;
var mag = Math.sqrt(dsquared);
vect_x /= mag; vect_y /= mag;
g_balldx -= force * vect_x;
g_balldy -= force * vect_y;
var ball = Engine.GetGUIObjectByName('ball');
var r=5;
ball.size = new GUISize(g_ballx-r, g_bally-r, g_ballx+r, g_bally+r);
}
}