0ad/binaries/data/mods/public/simulation/templates
Mythos_Ruler c21953b434 Added some Iberian walls to a couple of skirmish maps.
Rethought the naming scheme of the skirmish maps.

This was SVN commit r13949.
2013-10-05 21:58:42 +00:00
..
campaigns Footprint sizes for these things. 2012-05-18 22:41:31 +00:00
gaia Fixes broken statue ruins template and replaces old statue treasures with ruins 2013-10-04 01:15:16 +00:00
other fix bridge edge obstruction size and rotation of hele bridge edge 2013-09-09 12:11:34 +00:00
rubble Added mauryan healer skin and head. 2013-04-01 00:48:18 +00:00
skirmish Added some Iberian walls to a couple of skirmish maps. 2013-10-05 21:58:42 +00:00
special Reduce the health drain of the Nubian Archer. 2013-09-29 16:29:38 +00:00
structures New skirmish maps. 2013-10-04 18:11:13 +00:00
units New skirmish maps. 2013-10-04 18:11:13 +00:00
template_entity_full.xml # Add experimental fighter planes. 2011-06-09 19:44:40 +00:00
template_entity_quasi.xml Adds multiple entity selection to Atlas (including move/delete). Fixes #678. 2012-02-27 05:32:35 +00:00
template_eyecandy.xml Spartan tech "Agoge" altered. Moved to Syssiton from Civ Center. 2013-08-12 21:53:53 +00:00
template_gaia_flora_bush_berry.xml Revert f5ab6255d0. I accidentally somehow committed my whole working tree on this computer.... 2013-08-26 04:15:36 +00:00
template_gaia_flora_bush.xml Adds a new class, ForestPlant 2011-09-30 21:11:50 +00:00
template_gaia_flora_tree.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_gaia_flora.xml Selection ring tweaks. 2012-04-25 21:14:32 +00:00
template_gaia_geo_mineral_slabs.xml Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988. 2013-07-16 03:46:30 +00:00
template_gaia_geo_mineral.xml Updated Stoa tip image. 2013-08-30 22:35:15 +00:00
template_gaia_geo_rock_slabs.xml Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988. 2013-07-16 03:46:30 +00:00
template_gaia_geo_rock.xml Updated Stoa tip image. 2013-08-30 22:35:15 +00:00
template_gaia_geo.xml Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988. 2013-07-16 03:46:30 +00:00
template_gaia_ruins.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_gaia_treasure.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_gaia.xml Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411. 2013-06-09 23:18:21 +00:00
template_rubble.xml Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411. 2013-06-09 23:18:21 +00:00
template_structure_civic_civil_centre.xml Updated a bunch of things. 2013-10-02 18:51:49 +00:00
template_structure_civic_house.xml Technology to unlock female training at the house. 2013-07-02 07:11:01 +00:00
template_structure_civic_temple.xml generalise kill vs eject garrisoned entities on death of garrisonHolder 2013-08-17 09:26:17 +00:00
template_structure_civic.xml All animals now visible in Fog of War (FOW). Should help a lot with hunting. 2013-07-24 18:11:03 +00:00
template_structure_defense_defense_tower.xml change build distance restrictions to work with classes. Fixes #2012. 2013-09-15 09:29:16 +00:00
template_structure_defense_outpost.xml generalise kill vs eject garrisoned entities on death of garrisonHolder 2013-08-17 09:26:17 +00:00
template_structure_defense_wall_gate.xml Show combined costs in the gate conversion tooltip. Based on patch by Jgwman. Fixes #1591. 2013-06-29 20:55:53 +00:00
template_structure_defense_wall_long.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
template_structure_defense_wall_medium.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
template_structure_defense_wall_short.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
template_structure_defense_wall_tower.xml Fixing some Roman names. Thanks Robbob (on the forum). 2013-09-12 13:53:00 +00:00
template_structure_defense_wall.xml Allow building walls along the shore. Patch by sanderd17. Fix #1610. 2013-07-07 22:44:47 +00:00
template_structure_defense_wallset.xml Fix some mistakes with class definition for stone/palisade gates and wallsets. 2012-08-06 11:43:02 +00:00
template_structure_defense.xml Updated Stoa tip image. 2013-08-30 22:35:15 +00:00
template_structure_economic_farmstead.xml Reduce the health drain of the Nubian Archer. 2013-09-29 16:29:38 +00:00
template_structure_economic_market.xml Updated some building tooltips. 2013-06-11 16:28:42 +00:00
template_structure_economic_storehouse.xml Renames mill to storehouse 2013-06-22 02:28:54 +00:00
template_structure_economic.xml All animals now visible in Fog of War (FOW). Should help a lot with hunting. 2013-07-24 18:11:03 +00:00
template_structure_gaia_settlement.xml Bunch of different stuff. 2012-05-25 21:36:07 +00:00
template_structure_military_barracks.xml generalise kill vs eject garrisoned entities on death of garrisonHolder 2013-08-17 09:26:17 +00:00
template_structure_military_blacksmith.xml The first Skirmish maps. 2013-10-04 13:17:21 +00:00
template_structure_military_dock.xml Updated some building tooltips. 2013-06-11 16:28:42 +00:00
template_structure_military_embassy.xml Carthaginians can now only build 1 embassy at a time. 2013-06-29 02:17:33 +00:00
template_structure_military_fortress.xml Fixing some Roman names. Thanks Robbob (on the forum). 2013-09-12 13:53:00 +00:00
template_structure_military.xml All animals now visible in Fog of War (FOW). Should help a lot with hunting. 2013-07-24 18:11:03 +00:00
template_structure_resource_corral.xml generalise kill vs eject garrisoned entities on death of garrisonHolder 2013-08-17 09:26:17 +00:00
template_structure_resource_field.xml Gauls get: Tavern and Naked Fanatic. 2013-09-29 14:37:26 +00:00
template_structure_resource.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_structure_special.xml generalise kill vs eject garrisoned entities on death of garrisonHolder 2013-08-17 09:26:17 +00:00
template_structure_wonder.xml The first Skirmish maps. 2013-10-04 13:17:21 +00:00
template_structure.xml Improved building AI. Refs #2010 2013-08-16 11:17:36 +00:00
template_unit_cavalry_melee_spearman.xml Some tooltip tweaks. 2013-09-15 04:57:58 +00:00
template_unit_cavalry_melee_swordsman.xml 3D farm fields for all factions. 2013-09-22 08:07:29 +00:00
template_unit_cavalry_melee.xml New techs for Carthage: Mercenary Captains, reduce metal costs for merc units, based on ethnicity. 2013-05-31 02:52:06 +00:00
template_unit_cavalry_ranged_archer.xml Some tooltip tweaks. 2013-09-15 04:57:58 +00:00
template_unit_cavalry_ranged_javelinist.xml Some tooltip tweaks. 2013-09-15 04:57:58 +00:00
template_unit_cavalry_ranged.xml For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech. 2013-06-21 00:14:00 +00:00
template_unit_cavalry.xml health regeneration 2013-08-12 17:45:18 +00:00
template_unit_champion_cavalry_archer.xml Some tooltip tweaks. 2013-09-15 04:57:58 +00:00
template_unit_champion_cavalry_javelinist.xml Some tooltip tweaks. 2013-09-15 04:57:58 +00:00
template_unit_champion_cavalry_spearman.xml Some tooltip tweaks. 2013-09-15 04:57:58 +00:00
template_unit_champion_cavalry_swordsman.xml Some tooltip tweaks. 2013-09-15 04:57:58 +00:00
template_unit_champion_cavalry.xml Reduced Food cost of cavalry from 100 to 80. 2013-07-28 10:20:07 +00:00
template_unit_champion_elephant_melee.xml 3D farm fields for all factions. 2013-09-22 08:07:29 +00:00
template_unit_champion_elephant.xml 3D farm fields for all factions. 2013-09-22 08:07:29 +00:00
template_unit_champion_infantry_archer.xml Some tooltip tweaks. 2013-09-15 04:57:58 +00:00
template_unit_champion_infantry_javelinist.xml Some tooltip tweaks. 2013-09-15 04:57:58 +00:00
template_unit_champion_infantry_pikeman.xml Some tooltip tweaks. 2013-09-15 04:57:58 +00:00
template_unit_champion_infantry_spearman.xml Some tooltip tweaks. 2013-09-15 04:57:58 +00:00
template_unit_champion_infantry_swordsman.xml Some tooltip tweaks. 2013-09-15 04:57:58 +00:00
template_unit_champion_infantry.xml Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen. 2013-06-03 02:50:10 +00:00
template_unit_champion_ranged.xml Champion FIXES commit. 2011-06-28 04:19:01 +00:00
template_unit_champion_siege.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_champion.xml health regeneration 2013-08-12 17:45:18 +00:00
template_unit_dog.xml let entities change entity limits. Fixes #2076 2013-09-15 08:19:50 +00:00
template_unit_fauna_breed_passive.xml Testing branching phases. 2012-06-06 21:38:17 +00:00
template_unit_fauna_breed.xml This was SVN commit r11595. 2012-04-21 07:19:43 +00:00
template_unit_fauna_fish.xml Revert f5ab6255d0. I accidentally somehow committed my whole working tree on this computer.... 2013-08-26 04:15:36 +00:00
template_unit_fauna_herd_domestic.xml Fixed some templates. 2012-08-23 17:38:19 +00:00
template_unit_fauna_herd.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_unit_fauna_hunt_aggressive.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_hunt_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_skittish.xml Fixed Greek temple prop point error. 2012-03-10 01:25:39 +00:00
template_unit_fauna_hunt_violent.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_hunt_whale.xml Reduced "grazing" time for whales. 2013-09-01 22:06:23 +00:00
template_unit_fauna_hunt.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_unit_fauna_wild_aggressive.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_wild_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_violent.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_wild.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna.xml Fix function that decides which units can have which formations, and remove formations for animals and the maurian worker elephant 2013-08-21 09:53:59 +00:00
template_unit_hero_cavalry_archer.xml health regeneration 2013-08-12 17:45:18 +00:00
template_unit_hero_cavalry_javelinist.xml health regeneration 2013-08-12 17:45:18 +00:00
template_unit_hero_cavalry_spearman.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_hero_cavalry_swordsman.xml Made the time icon slightly smaller. 2013-09-14 23:19:36 +00:00
template_unit_hero_cavalry.xml health regeneration 2013-08-12 17:45:18 +00:00
template_unit_hero_elephant_melee.xml Carthaginians can now only build 1 embassy at a time. 2013-06-29 02:17:33 +00:00
template_unit_hero_infantry_archer.xml Made the time icon slightly smaller. 2013-09-14 23:19:36 +00:00
template_unit_hero_infantry_javelinist.xml health regeneration 2013-08-12 17:45:18 +00:00
template_unit_hero_infantry_pikeman.xml Technology to unlock female training at the house. 2013-07-02 07:11:01 +00:00
template_unit_hero_infantry_spearman.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_hero_infantry_swordsman.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_hero_infantry.xml health regeneration 2013-08-12 17:45:18 +00:00
template_unit_hero_ranged.xml health regeneration 2013-08-12 17:45:18 +00:00
template_unit_hero.xml health regeneration 2013-08-12 17:45:18 +00:00
template_unit_infantry_melee_pikeman.xml Some tooltip tweaks. 2013-09-15 04:57:58 +00:00
template_unit_infantry_melee_spearman.xml Some tooltip tweaks. 2013-09-15 04:57:58 +00:00
template_unit_infantry_melee_swordsman.xml Some tooltip tweaks. 2013-09-15 04:57:58 +00:00
template_unit_infantry_melee.xml health regeneration 2013-08-12 17:45:18 +00:00
template_unit_infantry_ranged_archer.xml Some tooltip tweaks. 2013-09-15 04:57:58 +00:00
template_unit_infantry_ranged_javelinist.xml Some tooltip tweaks. 2013-09-15 04:57:58 +00:00
template_unit_infantry_ranged_slinger.xml Tweaking the Athenian field. 2013-09-21 03:58:54 +00:00
template_unit_infantry_ranged.xml health regeneration 2013-08-12 17:45:18 +00:00
template_unit_infantry.xml Updated a bunch of things. 2013-10-02 18:51:49 +00:00
template_unit_mechanical_ship_bireme.xml fix typo for garrisoned archer classes. Reported by scythetwirler. 2013-08-17 20:34:28 +00:00
template_unit_mechanical_ship_fire.xml health regeneration 2013-08-12 17:45:18 +00:00
template_unit_mechanical_ship_fishing.xml generalise kill vs eject garrisoned entities on death of garrisonHolder 2013-08-17 09:26:17 +00:00
template_unit_mechanical_ship_merchant.xml generalise kill vs eject garrisoned entities on death of garrisonHolder 2013-08-17 09:26:17 +00:00
template_unit_mechanical_ship_quinquereme.xml Gauls get: Tavern and Naked Fanatic. 2013-09-29 14:37:26 +00:00
template_unit_mechanical_ship_trireme.xml fix typo for garrisoned archer classes. Reported by scythetwirler. 2013-08-17 20:34:28 +00:00
template_unit_mechanical_ship.xml Fixed some things. 2013-07-27 18:52:28 +00:00
template_unit_mechanical_siege_ballista.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_mechanical_siege_onager.xml Improved building AI. Refs #2010 2013-08-16 11:17:36 +00:00
template_unit_mechanical_siege_ram.xml generalise kill vs eject garrisoned entities on death of garrisonHolder 2013-08-17 09:26:17 +00:00
template_unit_mechanical_siege_tower.xml fix typo for garrisoned archer classes. Reported by scythetwirler. 2013-08-17 20:34:28 +00:00
template_unit_mechanical_siege.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_mechanical.xml Implement healing. Fixes #999. 2012-04-17 20:22:13 +00:00
template_unit_support_female_citizen.xml Updated a bunch of things. 2013-10-02 18:51:49 +00:00
template_unit_support_healer.xml Some tooltip tweaks. 2013-09-15 04:57:58 +00:00
template_unit_support_slave.xml Minor template stuff. 2013-09-15 05:55:16 +00:00
template_unit_support_trader.xml Some tooltip tweaks. 2013-09-15 04:57:58 +00:00
template_unit_support.xml revert wrong changes to support and female_citizen template 2013-08-21 09:55:42 +00:00
template_unit.xml Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411. 2013-06-09 23:18:21 +00:00