0ad/source/ps/GameSetup
janwas aea2368300 fixes to stack trace code under x64 (from work):
- displaying symbol values requires stack pointer, not frame pointer
- update debug_IsPointerBogus
- skip-n-frames code changed to skip-all-frames-up-to-func (more
reliable in the face of inlining)

debug.cpp: cleanup

This was SVN commit r6410.
2008-09-27 10:05:11 +00:00
..
tests more dehydra. disabled lockfree module (not in use). 2008-07-17 17:00:00 +00:00
Atlas.cpp remove mmgr and macros that redefine malloc/new/free 2008-01-19 11:33:11 +00:00
Atlas.h # Changed handling of command-line arguments. 2006-12-09 14:39:52 +00:00
CmdLineArgs.cpp more dehydra. disabled lockfree module (not in use). 2008-07-17 17:00:00 +00:00
CmdLineArgs.h more dehydra. disabled lockfree module (not in use). 2008-07-17 17:00:00 +00:00
Config.cpp Reverting a change from #6239 because of the compilation error. 2008-07-18 23:00:04 +00:00
Config.h Enable overlays other than the pathfinding one when the pathfinding one is hidden. 2007-12-01 18:05:46 +00:00
GameSetup.cpp fixes to stack trace code under x64 (from work): 2008-09-27 10:05:11 +00:00
GameSetup.h had to remove uint and ulong from lib/types.h due to conflict with other library. 2008-05-11 18:48:32 +00:00