forked from 0ad/0ad
Mythos_Ruler
57a8fcc724
-Persian population cap bonus (+10%) -"Immortals" technology for Persians. Reduces training time for Anusiya by half. This is their "special" for now, since they are otherwise unchanged from the default Champion Spearman. -"Persian Architecture" technology for Persians (removes the inherent health bonus and makes it a "special tech" instead). -Added the Spartan City Phase civ bonus. Spartan citizen-soldiers now promote directly from Basic to Elite after one kill. Pop cap is reduced by -10% at the City Phase to balance. -Updated civ JSON files (and their civ profiles on Trac). -Adds map preview image for Acropolis 7. This was SVN commit r12748.
23 lines
985 B
XML
23 lines
985 B
XML
<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_economic_farmstead">
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<Footprint>
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<Square width="20.0" depth="20.0"/>
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<Height>8.0</Height>
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</Footprint>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_4x4</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>pers</Civ>
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<SpecificName>Jowgah</SpecificName>
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<History>Farming probably originated in the lands of Mesopotamia circa 8000 BC. The arable lands of Sumer and Akkad, well irrigated by the Tigris and Euphrates, accounted for food surpluses, which were in turn stored in granaries present in every town. The Persians, who were originally shepherds and hunters, probably began farming under the influence of the nearby Elamites.</History>
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</Identity>
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<Obstruction>
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<Static width="18.0" depth="18.0"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/persians/farmstead.xml</Actor>
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<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
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</VisualActor>
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</Entity>
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