0ad/binaries/data/mods/public/simulation/templates/structures/pers_farmstead.xml
Mythos_Ruler 57a8fcc724 -Mauryan population cap bonus (+10%)
-Persian population cap bonus (+10%)

-"Immortals" technology for Persians. Reduces training time for Anusiya
by half. This is their "special" for now, since they are otherwise
unchanged from the default Champion Spearman.

-"Persian Architecture" technology for Persians (removes the inherent
health bonus and makes it a "special tech" instead).

-Added the Spartan City Phase civ bonus. Spartan citizen-soldiers now
promote directly from Basic to Elite after one kill. Pop cap is reduced
by -10% at the City Phase to balance.

-Updated civ JSON files (and their civ profiles on Trac).

-Adds map preview image for Acropolis 7.

This was SVN commit r12748.
2012-10-13 20:38:40 +00:00

23 lines
985 B
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_economic_farmstead">
<Footprint>
<Square width="20.0" depth="20.0"/>
<Height>8.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_4x4</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>pers</Civ>
<SpecificName>Jowgah</SpecificName>
<History>Farming probably originated in the lands of Mesopotamia circa 8000 BC. The arable lands of Sumer and Akkad, well irrigated by the Tigris and Euphrates, accounted for food surpluses, which were in turn stored in granaries present in every town. The Persians, who were originally shepherds and hunters, probably began farming under the influence of the nearby Elamites.</History>
</Identity>
<Obstruction>
<Static width="18.0" depth="18.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/persians/farmstead.xml</Actor>
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
</VisualActor>
</Entity>