0ad/binaries/data/mods/public/simulation/components/Fogging.js
Itms 0f98bdb7ee Fix a typo.
This was SVN commit r16282.
2015-02-07 15:51:45 +00:00

219 lines
6.0 KiB
JavaScript

const VIS_HIDDEN = 0;
const VIS_FOGGED = 1;
const VIS_VISIBLE = 2;
function Fogging() {}
Fogging.prototype.Schema =
"<a:help>Allows this entity to be replaced by mirage entities in the fog-of-war.</a:help>" +
"<empty/>";
Fogging.prototype.Init = function()
{
this.activated = false;
this.mirages = [];
this.miraged = [];
this.seen = [];
let cmpPlayerManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_PlayerManager);
for (let player = 0; player < cmpPlayerManager.GetNumPlayers(); ++player)
{
this.mirages.push(INVALID_ENTITY);
this.miraged.push(false);
this.seen.push(false);
}
};
Fogging.prototype.Activate = function()
{
let mustUpdate = !this.activated;
this.activated = true;
if (mustUpdate)
{
// Load a mirage for each player who has already seen the entity
let cmpPlayerManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_PlayerManager);
for (let player = 0; player < cmpPlayerManager.GetNumPlayers(); ++player)
{
if (this.seen[player])
this.LoadMirage(player);
}
}
};
Fogging.prototype.IsActivated = function()
{
return this.activated;
};
Fogging.prototype.LoadMirage = function(player)
{
if (!this.activated)
{
error("LoadMirage called for an entity with fogging deactivated");
return;
}
this.miraged[player] = true;
if (this.mirages[player] == INVALID_ENTITY)
{
var cmpTemplateManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_TemplateManager);
var templateName = "mirage|" + cmpTemplateManager.GetCurrentTemplateName(this.entity);
this.mirages[player] = Engine.AddEntity(templateName);
}
var cmpMirage = Engine.QueryInterface(this.mirages[player], IID_Mirage);
if (!cmpMirage)
{
error("Failed to load mirage entity for template " + templateName);
this.mirages[player] = INVALID_ENTITY;
return;
}
// Copy basic mirage properties
cmpMirage.SetPlayer(player);
cmpMirage.SetParent(this.entity);
// Copy cmpOwnership data
var cmpParentOwnership = Engine.QueryInterface(this.entity, IID_Ownership);
var cmpMirageOwnership = Engine.QueryInterface(this.mirages[player], IID_Ownership);
if (!cmpParentOwnership || !cmpMirageOwnership)
{
error("Failed to copy the ownership data of the fogged entity " + templateName);
return;
}
cmpMirageOwnership.SetOwner(cmpParentOwnership.GetOwner());
// Copy cmpPosition data
var cmpParentPosition = Engine.QueryInterface(this.entity, IID_Position);
var cmpMiragePosition = Engine.QueryInterface(this.mirages[player], IID_Position);
if (!cmpParentPosition || !cmpMiragePosition)
{
error("Failed to copy the position data of the fogged entity " + templateName);
return;
}
if (!cmpParentPosition.IsInWorld())
return;
var pos = cmpParentPosition.GetPosition();
cmpMiragePosition.JumpTo(pos.x, pos.z);
var rot = cmpParentPosition.GetRotation();
cmpMiragePosition.SetYRotation(rot.y);
cmpMiragePosition.SetXZRotation(rot.x, rot.z);
// Copy cmpVisualActor data
var cmpParentVisualActor = Engine.QueryInterface(this.entity, IID_Visual);
var cmpMirageVisualActor = Engine.QueryInterface(this.mirages[player], IID_Visual);
if (!cmpParentVisualActor || !cmpMirageVisualActor)
{
error("Failed to copy the visual data of the fogged entity " + templateName);
return;
}
cmpMirageVisualActor.SetActorSeed(cmpParentVisualActor.GetActorSeed());
// Store valuable information into the mirage component (especially for the GUI)
var cmpFoundation = Engine.QueryInterface(this.entity, IID_Foundation);
if (cmpFoundation)
cmpMirage.CopyFoundation(cmpFoundation.GetBuildPercentage());
var cmpHealth = Engine.QueryInterface(this.entity, IID_Health);
if (cmpHealth)
cmpMirage.CopyHealth(
cmpHealth.GetMaxHitpoints(),
cmpHealth.GetHitpoints(),
cmpHealth.IsRepairable() && (cmpHealth.GetHitpoints() < cmpHealth.GetMaxHitpoints())
);
var cmpResourceSupply = Engine.QueryInterface(this.entity, IID_ResourceSupply);
if (cmpResourceSupply)
cmpMirage.CopyResourceSupply(
cmpResourceSupply.GetMaxAmount(),
cmpResourceSupply.GetCurrentAmount(),
cmpResourceSupply.GetType(),
cmpResourceSupply.IsInfinite()
);
// Notify the GUI the entity has been replaced by a mirage, in case it is selected at this moment
var cmpGuiInterface = Engine.QueryInterface(SYSTEM_ENTITY, IID_GuiInterface);
cmpGuiInterface.AddMiragedEntity(player, this.entity, this.mirages[player]);
// Notify the range manager the visibility of this entity must be updated
let cmpRangeManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_RangeManager);
cmpRangeManager.RequestVisibilityUpdate(this.entity);
};
Fogging.prototype.ForceMiraging = function(player)
{
if (!this.activated)
return;
this.seen[player] = true;
this.LoadMirage(player);
};
Fogging.prototype.IsMiraged = function(player)
{
if (player >= this.mirages.length)
return false;
return this.miraged[player];
};
Fogging.prototype.GetMirage = function(player)
{
if (player >= this.mirages.length)
return INVALID_ENTITY;
return this.mirages[player];
};
Fogging.prototype.WasSeen = function(player)
{
if (player >= this.seen.length)
return false;
return this.seen[player];
};
Fogging.prototype.OnDestroy = function(msg)
{
for (var player = 0; player < this.mirages.length; ++player)
{
var cmpRangeManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_RangeManager);
if (cmpRangeManager.GetLosVisibility(this.mirages[player], player) == "hidden")
{
Engine.DestroyEntity(this.mirages[player]);
continue;
}
var cmpMirage = Engine.QueryInterface(this.mirages[player], IID_Mirage);
if (cmpMirage)
cmpMirage.SetParent(INVALID_ENTITY);
}
};
Fogging.prototype.OnOwnershipChanged = function(msg)
{
// Always activate fogging for non-Gaia entities
if (msg.to > 0)
this.Activate();
};
Fogging.prototype.OnVisibilityChanged = function(msg)
{
if (msg.player >= this.mirages.length)
return;
if (msg.newVisibility == VIS_VISIBLE)
{
this.miraged[msg.player] = false;
this.seen[msg.player] = true;
}
if (msg.newVisibility == VIS_FOGGED && this.activated)
this.LoadMirage(msg.player);
};
Engine.RegisterComponentType(IID_Fogging, "Fogging", Fogging);