0ad/binaries/data/mods/public/simulation/helpers
leper af8a6f5e8c Removes generic hele and celt civs. Based on patch by prodigalson and
comments by s0600204. Fixes #2619.

Also removes the theb civ json file.

This was SVN commit r16416.
2015-03-15 04:16:24 +00:00
..
Cheat.js Removes generic hele and celt civs. Based on patch by prodigalson and 2015-03-15 04:16:24 +00:00
Commands.js force garrisoned units as turrets to have stance standground, fixes #2905 2015-02-11 18:34:06 +00:00
Damage.js Fix Splash damage calculation. Patch by falsevision. Fixes #2623 2014-06-11 14:02:02 +00:00
Entity.js Improve the Vector prototype with static functions. Replace the usage of the Math vector functions with functions from the Vector class. 2014-01-24 19:51:00 +00:00
FSM.js Let states execute their leave handlers on OnDestroy. Fixes #1999. Patch by mimo. 2013-06-25 21:49:54 +00:00
InitGame.js allow maps to handle garrisoned units, fixes #2984 2015-01-13 17:59:55 +00:00
Player.js read starting tech, disabled tech, ... from map JSON file, refs #1404 2015-02-05 22:29:36 +00:00
RallyPointCommands.js complete 2f1d143dc2 for moveAttack in rallyPoint + some cleaning 2014-08-26 19:35:43 +00:00
Random.js # Added AI for chickens. 2010-07-18 15:19:49 +00:00
Setup.js fix a typo 2015-02-07 12:44:51 +00:00
Sound.js # Initial audio integration with new simulation system. 2010-04-04 21:24:39 +00:00
TraderGain.js Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154 2013-10-15 10:05:08 +00:00
ValueModification.js Recreate some tech modified values upon deserialization. Fixes #3055. 2015-02-21 01:41:24 +00:00
Walls.js Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
WeightedList.js Add preferred classes to BuildingAI. Patch by jammus. Fixes #1985 2013-09-11 17:50:49 +00:00