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gaia
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edited some Health for animals. (Elephants needed Health boost)
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2010-10-12 04:46:48 +00:00 |
other
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A new stoa for the Greeks.
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2010-10-13 00:40:25 +00:00 |
special
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# Initial support for formation movement.
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2010-09-03 09:55:14 +00:00 |
structures
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Footprint and Status bar height tweaks.
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2010-10-12 04:41:34 +00:00 |
units
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Footprint and Status bar height tweaks.
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2010-10-12 04:41:34 +00:00 |
template_entity_full.xml
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
template_entity_quasi.xml
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Disable the default slide-down-hills behaviour
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2010-01-27 19:34:58 +00:00 |
template_gaia_flora_bush_berry.xml
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This was SVN commit r8040.
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2010-08-29 01:12:23 +00:00 |
template_gaia_flora_bush.xml
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This was SVN commit r8175.
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2010-09-25 01:13:23 +00:00 |
template_gaia_flora_tree.xml
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This was SVN commit r8050.
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2010-08-30 01:45:54 +00:00 |
template_gaia_flora.xml
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Change flora entities to axis-aligned obstruction shapes, to improve pathfinder performance
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2010-09-23 23:29:22 +00:00 |
template_gaia_geo_mineral_slabs.xml
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Footprint and Status bar height tweaks.
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2010-10-12 04:41:34 +00:00 |
template_gaia_geo_mineral.xml
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New GUI art assets. Brian please let me (Michael) know if things need changed or if you need more assets.
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2010-09-28 08:02:06 +00:00 |
template_gaia_geo_rock.xml
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This was SVN commit r8040.
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2010-08-29 01:12:23 +00:00 |
template_gaia_geo.xml
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This was SVN commit r8040.
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2010-08-29 01:12:23 +00:00 |
template_gaia.xml
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Fix highlighting of obstructed building placement previews.
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2010-10-04 17:34:33 +00:00 |
template_structure_civic_civil_centre.xml
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Tweaked some templates. New 'heal' cursor for Healers (eventually). New 'command' icons for the GUI.
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2010-10-01 02:36:08 +00:00 |
template_structure_civic_house.xml
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Footprint and Status bar height tweaks.
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2010-10-12 04:41:34 +00:00 |
template_structure_civic_temple.xml
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Made structures reference new buildings icon sheet
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2010-09-04 01:41:10 +00:00 |
template_structure_civic.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_structure_defense_scout_tower.xml
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This was SVN commit r8284.
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2010-10-05 09:08:40 +00:00 |
template_structure_defense_wall_gate.xml
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Made structures reference new buildings icon sheet
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2010-09-04 01:41:10 +00:00 |
template_structure_defense_wall_tower.xml
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Footprint and Status bar height tweaks.
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2010-10-12 04:41:34 +00:00 |
template_structure_defense_wall.xml
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new date palm, wall foundations, map tweaks, and celtic longhouse.
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2010-09-22 06:47:29 +00:00 |
template_structure_economic_farmstead.xml
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Footprints.
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2010-10-04 02:12:09 +00:00 |
template_structure_economic_market.xml
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Made structures reference new buildings icon sheet
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2010-09-04 01:41:10 +00:00 |
template_structure_economic_mill.xml
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Footprints.
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2010-10-04 02:12:09 +00:00 |
template_structure_economic.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_structure_gaia_settlement.xml
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Fix highlighting of obstructed building placement previews.
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2010-10-04 17:34:33 +00:00 |
template_structure_military_barracks.xml
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Touched up the waypoint textures. Continued work on Arcadia III. Tweak footprints for House and Barracks.
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2010-10-04 05:23:19 +00:00 |
template_structure_military_dock.xml
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This was SVN commit r8266.
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2010-10-04 07:00:44 +00:00 |
template_structure_military_fortress.xml
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Made structures reference new buildings icon sheet
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2010-09-04 01:41:10 +00:00 |
template_structure_military.xml
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Updated entity template conversion script, to convert population costs and names and civs
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2010-01-24 17:20:23 +00:00 |
template_structure_resource_corral.xml
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New foundation mesh and actor for the Corrals. Tweaked the corral entities for gameplay testing. Tweaked the fauna footprint radius.
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2010-09-29 06:20:21 +00:00 |
template_structure_resource_field.xml
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I made the selection ring for the field a little bigger. Previously it was covered by the wheat objects.
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2010-09-27 02:48:17 +00:00 |
template_structure_resource.xml
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Multiply vision ranges by 4 (convert from tiles to metres)
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2010-07-29 20:26:26 +00:00 |
template_structure_special.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_structure.xml
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Fix highlighting of obstructed building placement previews.
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2010-10-04 17:34:33 +00:00 |
template_unit_cavalry_melee_spearman.xml
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Edited tooltips.
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2010-08-17 01:13:29 +00:00 |
template_unit_cavalry_melee_swordsman.xml
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Edited tooltips.
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2010-08-17 01:13:29 +00:00 |
template_unit_cavalry_melee.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_unit_cavalry_ranged_archer.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_unit_cavalry_ranged_javelinist.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_unit_cavalry_ranged.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_unit_cavalry.xml
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Tweaked cavalry footprints/obstruction to be consistent.
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2010-10-12 04:11:12 +00:00 |
template_unit_fauna_breed_passive.xml
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Extend animal AI to all animals.
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2010-07-20 08:45:09 +00:00 |
template_unit_fauna_breed.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_unit_fauna_fish.xml
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Removed unnecessary health component from fish which made fishing impossible
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2010-10-09 19:39:20 +00:00 |
template_unit_fauna_herd_passive.xml
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Extend animal AI to all animals.
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2010-07-20 08:45:09 +00:00 |
template_unit_fauna_herd.xml
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# Add hunting (animals get killed before gathering meat from them)
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2010-10-06 21:37:55 +00:00 |
template_unit_fauna_hunt_aggressive.xml
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Extend animal AI to all animals.
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2010-07-20 08:45:09 +00:00 |
template_unit_fauna_hunt_defensive.xml
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Extend animal AI to all animals.
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2010-07-20 08:45:09 +00:00 |
template_unit_fauna_hunt_passive.xml
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Extend animal AI to all animals.
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2010-07-20 08:45:09 +00:00 |
template_unit_fauna_hunt_skittish.xml
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Extend animal AI to all animals.
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2010-07-20 08:45:09 +00:00 |
template_unit_fauna_hunt_violent.xml
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Extend animal AI to all animals.
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2010-07-20 08:45:09 +00:00 |
template_unit_fauna_hunt.xml
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# Add hunting (animals get killed before gathering meat from them)
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2010-10-06 21:37:55 +00:00 |
template_unit_fauna_wild_aggressive.xml
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Extend animal AI to all animals.
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2010-07-20 08:45:09 +00:00 |
template_unit_fauna_wild_defensive.xml
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Extend animal AI to all animals.
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2010-07-20 08:45:09 +00:00 |
template_unit_fauna_wild_passive.xml
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Extend animal AI to all animals.
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2010-07-20 08:45:09 +00:00 |
template_unit_fauna_wild_violent.xml
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Extend animal AI to all animals.
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2010-07-20 08:45:09 +00:00 |
template_unit_fauna_wild.xml
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Updated entity template conversion script, to convert population costs and names and civs
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2010-01-24 17:20:23 +00:00 |
template_unit_fauna.xml
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Final 3 waypoint flags.
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2010-10-08 04:54:23 +00:00 |
template_unit_hero_cavalry.xml
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Multiply vision ranges by 4 (convert from tiles to metres)
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2010-07-29 20:26:26 +00:00 |
template_unit_hero_infantry.xml
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Multiply vision ranges by 4 (convert from tiles to metres)
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2010-07-29 20:26:26 +00:00 |
template_unit_hero_ranged.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_unit_hero.xml
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Tweaked armor and other stats based upon 2 weeks of play testing.
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2010-08-15 04:00:46 +00:00 |
template_unit_infantry_melee_spearman.xml
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Fixed a few stats.
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2010-10-10 22:17:49 +00:00 |
template_unit_infantry_melee_swordsman.xml
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Multiply vision ranges by 4 (convert from tiles to metres)
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2010-07-29 20:26:26 +00:00 |
template_unit_infantry_melee.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_unit_infantry_ranged_archer.xml
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# Use more sound effects
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2010-08-10 01:25:24 +00:00 |
template_unit_infantry_ranged_javelinist.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_unit_infantry_ranged_slinger.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_unit_infantry_ranged.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_unit_infantry.xml
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Use voices for infantry/cavalry units.
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2010-10-03 17:58:49 +00:00 |
template_unit_mechanical_ship_bireme.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_unit_mechanical_ship_merchant.xml
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This was SVN commit r8212.
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2010-09-29 11:41:25 +00:00 |
template_unit_mechanical_ship_quinquereme.xml
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Multiply vision ranges by 4 (convert from tiles to metres)
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2010-07-29 20:26:26 +00:00 |
template_unit_mechanical_ship_trireme.xml
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Multiply vision ranges by 4 (convert from tiles to metres)
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2010-07-29 20:26:26 +00:00 |
template_unit_mechanical_ship.xml
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# Add corpse decay and building collapse.
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2010-08-01 17:38:01 +00:00 |
template_unit_mechanical_siege_ballista.xml
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This was SVN commit r7973.
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2010-08-15 19:11:39 +00:00 |
template_unit_mechanical_siege_onager.xml
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This was SVN commit r7973.
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2010-08-15 19:11:39 +00:00 |
template_unit_mechanical_siege_ram.xml
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Multiply vision ranges by 4 (convert from tiles to metres)
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2010-07-29 20:26:26 +00:00 |
template_unit_mechanical_siege.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_unit_mechanical.xml
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# Add corpse decay and building collapse.
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2010-08-01 17:38:01 +00:00 |
template_unit_super_cavalry.xml
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Tweaked cavalry footprints/obstruction to be consistent.
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2010-10-12 04:11:12 +00:00 |
template_unit_super_infantry.xml
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Use voices for infantry/cavalry units.
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2010-10-03 17:58:49 +00:00 |
template_unit_super_ranged.xml
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This was SVN commit r8036.
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2010-08-28 05:32:36 +00:00 |
template_unit_super_siege.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_unit_super.xml
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Fixed bandboxed entity preference code from relying on parsing template names
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2010-08-06 00:29:58 +00:00 |
template_unit_support_female_citizen.xml
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#Arcadia II is done (might tweak it later). Tweaked the FISH entity. Re-ordered the buildings for the Female Citizen.
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2010-09-13 19:36:07 +00:00 |
template_unit_support_healer.xml
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Edited tooltips.
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2010-08-17 01:13:29 +00:00 |
template_unit_support_trader.xml
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Multiply vision ranges by 4 (convert from tiles to metres)
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2010-07-29 20:26:26 +00:00 |
template_unit_support.xml
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Tweaked armor and other stats based upon 2 weeks of play testing.
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2010-08-15 04:00:46 +00:00 |
template_unit.xml
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Fix highlighting of obstructed building placement previews.
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2010-10-04 17:34:33 +00:00 |