.. |
gaia
|
This was SVN commit r11047.
|
2012-02-11 23:29:06 +00:00 |
other
|
More house cleaning.
|
2012-01-22 17:28:03 +00:00 |
special
|
Fixed qbot for the scout tower to defense tower rename and updated the build restriction for the defense tower for consistent naming.
|
2012-02-04 23:42:55 +00:00 |
structures
|
Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct.
|
2012-02-10 20:42:04 +00:00 |
units
|
This was SVN commit r11047.
|
2012-02-11 23:29:06 +00:00 |
template_entity_full.xml
|
# Add experimental fighter planes.
|
2011-06-09 19:44:40 +00:00 |
template_entity_quasi.xml
|
# Add experimental fighter planes.
|
2011-06-09 19:44:40 +00:00 |
template_gaia_flora_bush_berry.xml
|
This was SVN commit r11047.
|
2012-02-11 23:29:06 +00:00 |
template_gaia_flora_bush.xml
|
Adds a new class, ForestPlant
|
2011-09-30 21:11:50 +00:00 |
template_gaia_flora_tree.xml
|
#New audio additions, notably resource selections and ship selection and death.
|
2012-01-25 02:51:48 +00:00 |
template_gaia_flora.xml
|
Simulation templates sorting. See #801.
|
2011-07-30 20:09:46 +00:00 |
template_gaia_geo_mineral_slabs.xml
|
#New audio additions, notably resource selections and ship selection and death.
|
2012-01-25 02:51:48 +00:00 |
template_gaia_geo_mineral.xml
|
#New audio additions, notably resource selections and ship selection and death.
|
2012-01-25 02:51:48 +00:00 |
template_gaia_geo_rock_slabs.xml
|
#New audio additions, notably resource selections and ship selection and death.
|
2012-01-25 02:51:48 +00:00 |
template_gaia_geo_rock.xml
|
#New audio additions, notably resource selections and ship selection and death.
|
2012-01-25 02:51:48 +00:00 |
template_gaia_geo.xml
|
Simulation templates sorting. See #801.
|
2011-07-30 20:09:46 +00:00 |
template_gaia_ruins.xml
|
Simulation templates sorting. See #801.
|
2011-07-30 20:09:46 +00:00 |
template_gaia_treasure.xml
|
Simulation templates sorting. See #801.
|
2011-07-30 20:09:46 +00:00 |
template_gaia.xml
|
Simulation templates sorting. See #801.
|
2011-07-30 20:09:46 +00:00 |
template_structure_civic_civil_centre.xml
|
Updating the foundation actors and meshes, and dirt decals.
|
2011-11-26 05:08:32 +00:00 |
template_structure_civic_house.xml
|
Removes ConquestCritical class from certain non unit-producing structures.
|
2011-10-01 17:29:09 +00:00 |
template_structure_civic_temple.xml
|
Made temples heal units 2x faster than other buildings.
|
2012-02-01 19:35:31 +00:00 |
template_structure_civic.xml
|
Convert all remaining entity template data to new file format.
|
2010-05-15 21:07:52 +00:00 |
template_structure_defense_defense_tower.xml
|
Fixed qbot for the scout tower to defense tower rename and updated the build restriction for the defense tower for consistent naming.
|
2012-02-04 23:42:55 +00:00 |
template_structure_defense_outpost.xml
|
Some footprint changes.
|
2012-02-05 03:01:03 +00:00 |
template_structure_defense_wall_gate.xml
|
#New ATTACK BONUSES code.
|
2011-12-24 03:49:30 +00:00 |
template_structure_defense_wall_tower.xml
|
projectiles speeds.
|
2011-10-28 03:23:19 +00:00 |
template_structure_defense_wall.xml
|
#New ATTACK BONUSES code.
|
2011-12-24 03:49:30 +00:00 |
template_structure_economic_farmstead.xml
|
Given the new Dropsite classes to mills and farmsteads - they'll need to be added to CCs and Docks at some point, but for the moment I'm dealing with CCs separately and the AI still doesn't build docks so that's lower priority.
|
2011-11-13 12:16:46 +00:00 |
template_structure_economic_market.xml
|
This was SVN commit r11057.
|
2012-02-12 23:51:19 +00:00 |
template_structure_economic_mill.xml
|
#Fixed Celt temple prop point.
|
2011-11-21 01:55:44 +00:00 |
template_structure_economic.xml
|
Convert all remaining entity template data to new file format.
|
2010-05-15 21:07:52 +00:00 |
template_structure_gaia_settlement.xml
|
Simulation templates sorting. See #801.
|
2011-07-30 20:09:46 +00:00 |
template_structure_military_barracks.xml
|
I've noticed that a lot of times it's unnecessary to build houses, so I'm testing out some populationbonus tweaks.
|
2012-01-31 19:41:42 +00:00 |
template_structure_military_dock.xml
|
Rendering marker lines between buildings and rally points
|
2011-12-10 07:07:04 +00:00 |
template_structure_military_embassy.xml
|
Garrison flags
|
2011-12-14 04:26:31 +00:00 |
template_structure_military_fortress.xml
|
Some footprint changes.
|
2012-02-05 03:01:03 +00:00 |
template_structure_military.xml
|
Updated entity template conversion script, to convert population costs and names and civs
|
2010-01-24 17:20:23 +00:00 |
template_structure_resource_corral.xml
|
Disables rally point on corrals, since goats don't respond to orders. Fixes #1049.
|
2011-12-19 00:34:42 +00:00 |
template_structure_resource_field.xml
|
This was SVN commit r11057.
|
2012-02-12 23:51:19 +00:00 |
template_structure_resource.xml
|
Removes ConquestCritical class from certain non unit-producing structures.
|
2011-10-01 17:29:09 +00:00 |
template_structure_special.xml
|
A bunch more garrison flag stuff.
|
2011-12-15 04:24:24 +00:00 |
template_structure.xml
|
Tidy some whitespace
|
2011-12-22 17:05:34 +00:00 |
template_unit_cavalry_melee_spearman.xml
|
#New ATTACK BONUSES code.
|
2011-12-24 03:49:30 +00:00 |
template_unit_cavalry_melee_swordsman.xml
|
This was SVN commit r11047.
|
2012-02-11 23:29:06 +00:00 |
template_unit_cavalry_melee.xml
|
#Balancing: Added a 2x bonus vs. siege engines for melee cavalry.
|
2012-01-01 06:08:19 +00:00 |
template_unit_cavalry_ranged_archer.xml
|
#New ATTACK BONUSES code.
|
2011-12-24 03:49:30 +00:00 |
template_unit_cavalry_ranged_javelinist.xml
|
This was SVN commit r11047.
|
2012-02-11 23:29:06 +00:00 |
template_unit_cavalry_ranged.xml
|
Simulation templates sorting. See #801.
|
2011-07-30 20:09:46 +00:00 |
template_unit_cavalry.xml
|
#New ATTACK BONUSES code.
|
2011-12-24 03:49:30 +00:00 |
template_unit_champion_cavalry_javelinist.xml
|
#New ATTACK BONUSES code.
|
2011-12-24 03:49:30 +00:00 |
template_unit_champion_cavalry_spearman.xml
|
#Balancing: Added a 2x bonus vs. siege engines for melee cavalry.
|
2012-01-01 06:08:19 +00:00 |
template_unit_champion_cavalry_swordsman.xml
|
#New ATTACK BONUSES code.
|
2011-12-24 03:49:30 +00:00 |
template_unit_champion_cavalry.xml
|
#New ATTACK BONUSES code.
|
2011-12-24 03:49:30 +00:00 |
template_unit_champion_infantry_archer.xml
|
Some stats tweaks.
|
2012-01-01 10:27:18 +00:00 |
template_unit_champion_infantry_javelinist.xml
|
Some stats tweaks.
|
2012-01-01 10:27:18 +00:00 |
template_unit_champion_infantry_pikeman.xml
|
Template work.
|
2011-12-30 08:19:00 +00:00 |
template_unit_champion_infantry_spearman.xml
|
Some stats tweaks.
|
2012-01-01 10:27:18 +00:00 |
template_unit_champion_infantry_swordsman.xml
|
Some stats tweaks.
|
2012-01-01 10:27:18 +00:00 |
template_unit_champion_infantry.xml
|
#New ATTACK BONUSES code.
|
2011-12-24 03:49:30 +00:00 |
template_unit_champion_ranged.xml
|
Champion FIXES commit.
|
2011-06-28 04:19:01 +00:00 |
template_unit_champion_siege.xml
|
Simulation templates sorting. See #801.
|
2011-07-30 20:09:46 +00:00 |
template_unit_champion.xml
|
#New ATTACK BONUSES code.
|
2011-12-24 03:49:30 +00:00 |
template_unit_fauna_breed_passive.xml
|
# Improve animal AI, based on patch from Badmadblacksad.
|
2011-02-27 13:34:22 +00:00 |
template_unit_fauna_breed.xml
|
Simulation templates sorting. See #801.
|
2011-07-30 20:09:46 +00:00 |
template_unit_fauna_fish.xml
|
Some more fish animations
|
2011-12-17 23:40:47 +00:00 |
template_unit_fauna_herd_domestic.xml
|
Adds new NaturalBehaviour "domestic" to UnitAI, useful for tame animals who should never flee an attacker. Fixes #971.
|
2011-09-27 18:03:58 +00:00 |
template_unit_fauna_herd.xml
|
Simulation templates sorting. See #801.
|
2011-07-30 20:09:46 +00:00 |
template_unit_fauna_hunt_aggressive.xml
|
Simulation templates sorting. See #801.
|
2011-07-30 20:09:46 +00:00 |
template_unit_fauna_hunt_defensive.xml
|
# Improve animal AI, based on patch from Badmadblacksad.
|
2011-02-27 13:34:22 +00:00 |
template_unit_fauna_hunt_passive.xml
|
# Improve animal AI, based on patch from Badmadblacksad.
|
2011-02-27 13:34:22 +00:00 |
template_unit_fauna_hunt_skittish.xml
|
# Improve animal AI, based on patch from Badmadblacksad.
|
2011-02-27 13:34:22 +00:00 |
template_unit_fauna_hunt_violent.xml
|
Simulation templates sorting. See #801.
|
2011-07-30 20:09:46 +00:00 |
template_unit_fauna_hunt_whale.xml
|
Fixed whale hunting thanks to philip.
|
2011-12-17 18:07:36 +00:00 |
template_unit_fauna_hunt.xml
|
Simulation templates sorting. See #801.
|
2011-07-30 20:09:46 +00:00 |
template_unit_fauna_wild_aggressive.xml
|
Simulation templates sorting. See #801.
|
2011-07-30 20:09:46 +00:00 |
template_unit_fauna_wild_defensive.xml
|
# Improve animal AI, based on patch from Badmadblacksad.
|
2011-02-27 13:34:22 +00:00 |
template_unit_fauna_wild_passive.xml
|
# Improve animal AI, based on patch from Badmadblacksad.
|
2011-02-27 13:34:22 +00:00 |
template_unit_fauna_wild_violent.xml
|
Simulation templates sorting. See #801.
|
2011-07-30 20:09:46 +00:00 |
template_unit_fauna_wild.xml
|
Updated entity template conversion script, to convert population costs and names and civs
|
2010-01-24 17:20:23 +00:00 |
template_unit_fauna.xml
|
Simulation templates sorting. See #801.
|
2011-07-30 20:09:46 +00:00 |
template_unit_hero_cavalry_archer.xml
|
Hero attack balancing.
|
2012-01-18 22:26:33 +00:00 |
template_unit_hero_cavalry_javelinist.xml
|
Hero attack balancing.
|
2012-01-18 22:26:33 +00:00 |
template_unit_hero_cavalry_spearman.xml
|
Hero attack balancing.
|
2012-01-18 22:26:33 +00:00 |
template_unit_hero_cavalry_swordsman.xml
|
#New ATTACK BONUSES code.
|
2011-12-24 03:49:30 +00:00 |
template_unit_hero_cavalry.xml
|
Hero attack balancing.
|
2012-01-18 22:26:33 +00:00 |
template_unit_hero_infantry_archer.xml
|
Hero attack balancing.
|
2012-01-18 22:26:33 +00:00 |
template_unit_hero_infantry_javelinist.xml
|
Hero attack balancing.
|
2012-01-18 22:26:33 +00:00 |
template_unit_hero_infantry_pikeman.xml
|
Hero attack balancing.
|
2012-01-18 22:26:33 +00:00 |
template_unit_hero_infantry_spearman.xml
|
Hero attack balancing.
|
2012-01-18 22:26:33 +00:00 |
template_unit_hero_infantry_swordsman.xml
|
Hero attack balancing.
|
2012-01-18 22:26:33 +00:00 |
template_unit_hero_infantry.xml
|
Hero attack balancing.
|
2012-01-18 22:26:33 +00:00 |
template_unit_hero_ranged.xml
|
Beefed up Hero Health.
|
2012-01-05 10:32:40 +00:00 |
template_unit_hero.xml
|
Moar unit tweaks.
|
2011-11-09 00:44:40 +00:00 |
template_unit_infantry_melee_spearman.xml
|
This was SVN commit r10905.
|
2012-01-13 09:49:05 +00:00 |
template_unit_infantry_melee_swordsman.xml
|
This was SVN commit r11047.
|
2012-02-11 23:29:06 +00:00 |
template_unit_infantry_melee.xml
|
Simulation templates sorting. See #801.
|
2011-07-30 20:09:46 +00:00 |
template_unit_infantry_ranged_archer.xml
|
This was SVN commit r11047.
|
2012-02-11 23:29:06 +00:00 |
template_unit_infantry_ranged_javelinist.xml
|
This was SVN commit r11047.
|
2012-02-11 23:29:06 +00:00 |
template_unit_infantry_ranged_slinger.xml
|
#New ATTACK BONUSES code.
|
2011-12-24 03:49:30 +00:00 |
template_unit_infantry_ranged.xml
|
Simulation templates sorting. See #801.
|
2011-07-30 20:09:46 +00:00 |
template_unit_infantry.xml
|
Scout tower -> Defense tower.
|
2012-02-04 21:51:06 +00:00 |
template_unit_mechanical_ship_bireme.xml
|
This was SVN commit r10780.
|
2011-12-21 05:40:30 +00:00 |
template_unit_mechanical_ship_fishing.xml
|
This was SVN commit r10780.
|
2011-12-21 05:40:30 +00:00 |
template_unit_mechanical_ship_merchant.xml
|
Tweaked ship health and Super Dock health.
|
2011-08-31 01:08:58 +00:00 |
template_unit_mechanical_ship_quinquereme.xml
|
Tweaked ship health and Super Dock health.
|
2011-08-31 01:08:58 +00:00 |
template_unit_mechanical_ship_trireme.xml
|
This was SVN commit r10780.
|
2011-12-21 05:40:30 +00:00 |
template_unit_mechanical_ship.xml
|
#New audio additions, notably resource selections and ship selection and death.
|
2012-01-25 02:51:48 +00:00 |
template_unit_mechanical_siege_ballista.xml
|
#New ATTACK BONUSES code.
|
2011-12-24 03:49:30 +00:00 |
template_unit_mechanical_siege_onager.xml
|
#New ATTACK BONUSES code.
|
2011-12-24 03:49:30 +00:00 |
template_unit_mechanical_siege_ram.xml
|
#Siege Ram balancing.
|
2012-02-09 21:08:12 +00:00 |
template_unit_mechanical_siege_tower.xml
|
Beefed walking speeds.
|
2011-08-07 06:17:59 +00:00 |
template_unit_mechanical_siege.xml
|
#New ATTACK BONUSES code.
|
2011-12-24 03:49:30 +00:00 |
template_unit_mechanical.xml
|
Simulation templates sorting. See #801.
|
2011-07-30 20:09:46 +00:00 |
template_unit_support_female_citizen.xml
|
Made temples heal units 2x faster than other buildings.
|
2012-02-01 19:35:31 +00:00 |
template_unit_support_healer.xml
|
Template work.
|
2011-12-30 08:19:00 +00:00 |
template_unit_support_slave.xml
|
Template work.
|
2011-12-30 08:19:00 +00:00 |
template_unit_support_trader.xml
|
Simulation templates sorting. See #801.
|
2011-07-30 20:09:46 +00:00 |
template_unit_support.xml
|
Simulation templates sorting. See #801.
|
2011-07-30 20:09:46 +00:00 |
template_unit.xml
|
Simulation templates sorting. See #801.
|
2011-07-30 20:09:46 +00:00 |