0ad/binaries/data/mods/public
2013-07-08 20:25:06 +00:00
..
art Split skeleton definitions into multiple files, adds hotloading support for skeleton files. Fixes #190. 2013-07-08 20:25:06 +00:00
audio Technology to unlock female training at the house. 2013-07-02 07:11:01 +00:00
civs Mauryan civ uses Omri's track. Cart sandbox map update 2013-06-30 11:06:35 +00:00
fonts Add stroked 16 font 2012-06-23 22:04:04 +00:00
globalscripts Adds JS implementations of Math.pow, exp, and log, by sanderd17, refs #1193. 2013-06-30 05:16:20 +00:00
gui Display current/max gatherers or builders when a resource or foundation is selected. Based on a patch by mimo. Fix #1871. 2013-07-07 22:13:58 +00:00
hwdetect Disable fancy water rendering on all Intel devices, since it appears to be very slow. 2013-03-17 14:27:47 +00:00
maps Technology to unlock female training at the house. 2013-07-02 07:11:01 +00:00
shaders Slight clean up of the water code. Uses vertex data instead of a texture for foam. Should be faster to generate and render. Still no Atlas support. 2013-04-27 12:20:42 +00:00
simulation Allow building walls along the shore. Patch by sanderd17. Fix #1610. 2013-07-07 22:44:47 +00:00
technologies/techtree Deletes some obsolete data files. 2012-05-10 04:36:18 +00:00