0ad/binaries/data/mods/public/art/actors/fauna/wolf.xml
Enrique 6b1cde8f52 Added Micket's wolf mesh with Strannik's animations. Thank you guys!
Added two texture variations.

This was SVN commit r14957.
2014-04-20 22:24:37 +00:00

38 lines
1.6 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<mesh>skeletal/wolf.dae</mesh>
<animations>
<animation file="quadraped/wolf_walk.dae" name="Walk" speed="75"/>
<animation file="quadraped/wolf_run.dae" name="Run" speed="10"/>
<animation file="quadraped/wolf_attack_01.dae" name="attack_melee" speed="165"/>
<animation file="quadraped/wolf_attack_02.dae" name="attack_melee" speed="165"/>
<animation file="quadraped/wolf_idle_01.dae" name="Idle" speed="100"/>
<animation file="quadraped/wolf_idle_02.dae" name="Idle" speed="100"/>
<animation file="quadraped/wolf_idle_03.dae" name="Idle" speed="100"/>
<animation file="quadraped/wolf_death_01.dae" name="death" speed="100"/>
<animation file="quadraped/wolf_death_02.dae" name="death" speed="100"/>
</animations>
</variant>
</group>
<group>
<variant frequency="1" name="fur-brown">
<textures><texture file="skeletal/animal_wolf.png" name="baseTex"/></textures>
</variant>
<variant frequency="4" name="fur-grey">
<textures><texture file="skeletal/animal_wolf_grey.png" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>