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scripting
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Header cleanup: profile.h is no longer unnecessarily included in scriptinterface.h but rather in the required .cpp files
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2016-06-21 10:33:11 +00:00 |
AlphaMapCalculator.cpp
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
AlphaMapCalculator.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
BlendShapes.h
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fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
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2009-05-03 11:47:38 +00:00 |
DecalRData.cpp
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Fixes GLSL terrain decal flicker by initializing normal vectors, fixes #2064
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2015-02-17 08:13:24 +00:00 |
DecalRData.h
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Fixes GLSL terrain decal flicker by initializing normal vectors, fixes #2064
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2015-02-17 08:13:24 +00:00 |
HWLightingModelRenderer.cpp
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Optimise VBO updates.
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2015-01-28 00:48:00 +00:00 |
HWLightingModelRenderer.h
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Update renderer design to be more flexible and data-driven based on material and shader definitions.
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2012-04-03 18:44:46 +00:00 |
InstancingModelRenderer.cpp
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Add a list of statically-constructed CStrIntern strings
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2013-09-29 13:19:52 +00:00 |
InstancingModelRenderer.h
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ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
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2012-08-06 19:10:47 +00:00 |
MikktspaceWrap.cpp
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GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup.
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2012-10-29 13:20:21 +00:00 |
MikktspaceWrap.h
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Disable "assignment operator could not be generated" warning globally on Windows, since it's never useful.
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2015-01-22 21:09:33 +00:00 |
ModelRenderer.cpp
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Switch to std::shared_ptr and std::weak_ptr.
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2015-01-25 03:10:58 +00:00 |
ModelRenderer.h
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Switch to std::shared_ptr and std::weak_ptr.
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2015-01-25 03:10:58 +00:00 |
ModelVertexRenderer.h
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Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
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2014-07-02 22:36:45 +00:00 |
OverlayRenderer.cpp
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Allow sprites to have color multiplication, which allows player-colored bars. Patch by Vladislav. Fixes #3233
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2015-06-04 12:16:52 +00:00 |
OverlayRenderer.h
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Add BoundingSphere, SOverlaySphere.
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2014-06-01 18:05:46 +00:00 |
ParticleRenderer.cpp
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Optimise VBO updates.
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2015-01-28 00:48:00 +00:00 |
ParticleRenderer.h
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Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
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2014-07-02 22:36:45 +00:00 |
PatchRData.cpp
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Math is hard
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2015-11-12 17:32:33 +00:00 |
PatchRData.h
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Pad vertex data to power-of-two sizes.
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2015-01-25 15:38:51 +00:00 |
PostprocManager.cpp
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Range-based for for VfsPath loops.
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2015-07-29 23:44:12 +00:00 |
PostprocManager.h
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Some const refs and one const function.
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2015-07-27 01:08:25 +00:00 |
Renderer.cpp
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Improve water rendering, partly based on a patch by aeonios, including:
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2016-06-26 16:54:58 +00:00 |
Renderer.h
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Tie tangent generation with preferGLSL setting for convenience since that setting was not really useful. Fixes #2506 . Patch by fabio.
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2015-11-29 15:44:22 +00:00 |
RenderModifiers.cpp
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
RenderModifiers.h
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Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
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2014-07-02 22:36:45 +00:00 |
Scene.cpp
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# Initial version of new particle system.
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2011-04-03 19:15:15 +00:00 |
Scene.h
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Add BoundingSphere, SOverlaySphere.
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2014-06-01 18:05:46 +00:00 |
ShadowMap.cpp
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Automatically replace %hs/%ls with %s in CLogger format strings.
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2015-01-22 20:36:24 +00:00 |
ShadowMap.h
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Fix culling for shadows and reflections.
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2014-06-25 01:11:10 +00:00 |
SilhouetteRenderer.cpp
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
SilhouetteRenderer.h
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Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h.
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2015-03-15 18:06:32 +00:00 |
SkyManager.cpp
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Automatically replace %hs/%ls with %s in CLogger format strings.
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2015-01-22 20:36:24 +00:00 |
SkyManager.h
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Fixes build warning and cleans up a few things
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2012-11-26 02:28:35 +00:00 |
TerrainOverlay.cpp
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Replace some functor structs with lambdas, closures or range-based fors.
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2015-08-19 03:33:04 +00:00 |
TerrainOverlay.h
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New long-range pathfinder.
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2015-06-12 18:58:24 +00:00 |
TerrainRenderer.cpp
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New long-range pathfinder.
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2015-06-12 18:58:24 +00:00 |
TerrainRenderer.h
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Fix culling for shadows and reflections.
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2014-06-25 01:11:10 +00:00 |
TexturedLineRData.cpp
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
TexturedLineRData.h
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Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
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2014-07-02 22:36:45 +00:00 |
TimeManager.cpp
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added licensing headers to some of the new files
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2012-08-06 21:34:41 +00:00 |
TimeManager.h
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Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h.
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2015-03-15 18:06:32 +00:00 |
VertexArray.cpp
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Convert debug_printf to take UTF-8 strings instead of wchar_t.
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2015-02-14 01:45:13 +00:00 |
VertexArray.h
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Optimise VBO updates.
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2015-01-28 00:48:00 +00:00 |
VertexBuffer.cpp
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Use explicit types instead of auto.
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2016-01-13 00:42:55 +00:00 |
VertexBuffer.h
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Optimise VBO updates.
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2015-01-28 00:48:00 +00:00 |
VertexBufferManager.cpp
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Convert debug_printf to take UTF-8 strings instead of wchar_t.
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2015-02-14 01:45:13 +00:00 |
VertexBufferManager.h
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Optimise VBO updates.
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2015-01-28 00:48:00 +00:00 |
WaterManager.cpp
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Improve water rendering, partly based on a patch by aeonios, including:
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2016-06-26 16:54:58 +00:00 |
WaterManager.h
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Improve water rendering, partly based on a patch by aeonios, including:
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2016-06-26 16:54:58 +00:00 |