0ad/binaries/data/mods/public/maps/random/rmgen
historic_bruno b1c4e29ac8 Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
NOTE: requires update-workspaces and may require correction of some
modded actors/scenarios

This was SVN commit r16438.
2015-03-15 23:59:48 +00:00
..
area.js Simplifies random map output, see #782. 2011-04-16 04:04:06 +00:00
constraint.js Tweaks random map appearance and resource placement. 2011-05-01 22:29:58 +00:00
entity.js Attempts to fix random map OOS errors by avoiding parsing data to floats (uses CFixedVector3D instead). See #977. 2011-09-26 21:36:33 +00:00
environment.js Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029. 2015-03-15 23:59:48 +00:00
library.js Fix RMS library forgotten in the previous commit. 2015-01-01 23:57:00 +00:00
map.js Increasing thIncreasing the generation speed of the maps: Phoenician Levant 2013-11-15 08:57:32 +00:00
mapgen.js Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029. 2015-03-15 23:59:48 +00:00
misc.js reduce time of some rndm map generation, i.e. alpine_lakes is about 3 times faster now 2015-03-15 10:08:16 +00:00
noise.js Simplifies random map output, see #782. 2011-04-16 04:04:06 +00:00
painter.js Major random map bugfixes: 2012-12-21 09:48:36 +00:00
pathplacer.js Major random map bugfixes: 2012-12-21 09:48:36 +00:00
placer.js Increasing thIncreasing the generation speed of the maps: Phoenician Levant 2013-11-15 08:57:32 +00:00
point.js Simplifies random map output, see #782. 2011-04-16 04:04:06 +00:00
random.js Tweaks random map appearance and resource placement. 2011-05-01 22:29:58 +00:00
randombiome.js Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029. 2015-03-15 23:59:48 +00:00
terrain.js Increasing thIncreasing the generation speed of the maps: Phoenician Levant 2013-11-15 08:57:32 +00:00
tileclass.js reduce time of some rndm map generation, i.e. alpine_lakes is about 3 times faster now 2015-03-15 10:08:16 +00:00
utilityfunctions.js Added "Survival of the Fittest", a demo random map with triggers. Refs #52 2014-06-30 13:59:34 +00:00
wall_builder.js Removes generic hele and celt civs. Based on patch by prodigalson and 2015-03-15 04:16:24 +00:00