0ad/binaries/data/mods/public/maps/scenarios/Height Map Import - Demo (Greece).xml
historic_bruno b1c4e29ac8 Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
NOTE: requires update-workspaces and may require correction of some
modded actors/scenarios

This was SVN commit r16438.
2015-03-15 23:59:48 +00:00

51 lines
1.5 KiB (Stored with Git LFS)
XML

<?xml version="1.0" encoding="UTF-8"?>
<Scenario version="5">
<Environment>
<LightingModel>standard</LightingModel>
<SkySet>sunny</SkySet>
<SunColor r="1.38464" g="1.17788" b="0.745573"/>
<SunElevation angle="0.187146"/>
<SunRotation angle="-0.785396"/>
<TerrainAmbientColor r="0.396078" g="0.47451" b="0.654902"/>
<UnitsAmbientColor r="0.501961" g="0.501961" b="0.501961"/>
<Water>
<WaterBody>
<Type>ocean</Type>
<Color r="0.298039" g="0.34902" b="0.698039"/>
<Height>5</Height>
<Shininess>150</Shininess>
<Waviness>2.0</Waviness>
<Murkiness>1</Murkiness>
<Tint r="0.278431" g="0.298039" b="0.588235"/>
<ReflectionTint r="0.278431" g="0.298039" b="0.588235"/>
<ReflectionTintStrength>0</ReflectionTintStrength>
</WaterBody>
</Water>
</Environment>
<Camera>
<Position x="1807.34" y="348.119" z="554.264"/>
<Rotation angle="0.117338"/>
<Declination angle="0.610865"/>
</Camera>
<ScriptSettings><![CDATA[
{
"CircularMap": true,
"Preview" : "heightmap-greece.png",
"Description": "An example of height map importation. Image was 1000x1000 grayscale PNG. This image can be found in the scenarios folder.\u000a \u000a(Smaller images are recommended, as the importer scales the scenario size by the resolution of the imported image.)",
"GameType": "endless",
"Keywords": [
"demo"
],
"LockTeams": false,
"Name": "Height Map Import Demo - Greece",
"PlayerData": [
{
}
],
"RevealMap": true
}
]]></ScriptSettings>
<Entities/>
<Paths/>
</Scenario>