0ad/binaries/data/mods/public/maps/scenarios/temperate map.xml
historic_bruno b1c4e29ac8 Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
NOTE: requires update-workspaces and may require correction of some
modded actors/scenarios

This was SVN commit r16438.
2015-03-15 23:59:48 +00:00

55 lines
1.3 KiB (Stored with Git LFS)
XML

<?xml version="1.0" encoding="UTF-8"?>
<Scenario version="5">
<Environment>
<LightingModel>standard</LightingModel>
<SkySet>default</SkySet>
<SunColor r="0.74902" g="0.74902" b="0.74902"/>
<SunElevation angle="0.785398"/>
<SunRotation angle="5.49779"/>
<TerrainAmbientColor r="0.501961" g="0.501961" b="0.501961"/>
<UnitsAmbientColor r="0.501961" g="0.501961" b="0.501961"/>
<Water>
<WaterBody>
<Type>lake</Type>
<Color r="0.3" g="0.35" b="0.7"/>
<Height>5</Height>
<Shininess>150</Shininess>
<Waviness>4.0</Waviness>
<Murkiness>0.45</Murkiness>
<Tint r="0.28" g="0.3" b="0.59"/>
<ReflectionTint r="0.28" g="0.3" b="0.59"/>
<ReflectionTintStrength>0</ReflectionTintStrength>
</WaterBody>
</Water>
</Environment>
<Camera>
<Position x="486.832" y="173.833" z="21.2639"/>
<Rotation angle="0"/>
<Declination angle="0.610865"/>
</Camera>
<ScriptSettings><![CDATA[
{
"CircularMap": true,
"Description": "Give an interesting description of your map.",
"GameType": "conquest",
"Keywords": [
"hidden"
],
"LockTeams": false,
"Name": "Base Temperate Map",
"PlayerData": [
{
"Civ": "athen"
},
{
"Civ": "athen"
}
],
"RevealMap": false
}
]]></ScriptSettings>
<Entities/>
<Paths/>
</Scenario>