.. |
interfaces
|
read starting tech, disabled tech, ... from map JSON file, refs #1404
|
2015-02-05 22:29:36 +00:00 |
tests
|
Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
|
2015-03-15 23:59:48 +00:00 |
AIInterface.js
|
fix rounding problem in AI health, fixes #2446
|
2015-03-15 09:54:48 +00:00 |
AIProxy.js
|
let the AI know when a building is decaying
|
2014-07-17 19:56:54 +00:00 |
AlertRaiser.js
|
trained animals in corral should not respond to alert, adresses #2792
|
2014-09-12 22:01:21 +00:00 |
Armour.js
|
Use a gaia specific player entity.
|
2015-01-07 20:33:19 +00:00 |
Attack.js
|
Return the correct projectile id to fix serialization test failure.
|
2015-02-21 01:41:09 +00:00 |
AttackDetection.js
|
Clean up notifications. Merge the timed and untimed text notifications, allow passing a list of players to all notifications, make modification types moddable. Refs #52
|
2014-06-19 14:37:08 +00:00 |
AuraManager.js
|
Should be workaround for issue #2684
|
2014-07-26 17:12:45 +00:00 |
Auras.js
|
Add support to escape dots (.) by using double dots (..) for aura keys. Fixes #2945 (I think)
|
2014-11-26 19:59:08 +00:00 |
Barter.js
|
Allow system components to be registered on the scripting side (so mods can make their own system components).
|
2014-05-18 13:44:08 +00:00 |
BattleDetection.js
|
Fix a bug in TestAllMemberFunction and initialize a variable in cmpBattleDetection. Refs #2372.
|
2014-01-12 23:13:24 +00:00 |
Builder.js
|
Removes generic hele and celt civs. Based on patch by prodigalson and
|
2015-03-15 04:16:24 +00:00 |
BuildingAI.js
|
Move back the computation of most of the visibilities from JS to engine, to improve performance.
|
2015-01-30 15:28:06 +00:00 |
BuildRestrictions.js
|
Move back the computation of most of the visibilities from JS to engine, to improve performance.
|
2015-01-30 15:28:06 +00:00 |
Cost.js
|
Fix giving foundations a population bonus after a tech research. Reported by bouke
|
2014-06-18 15:58:04 +00:00 |
EndGameManager.js
|
Fixes tests.
|
2014-07-13 19:45:44 +00:00 |
EntityLimits.js
|
fix limit changer when stating limit = 0
|
2015-01-24 12:03:31 +00:00 |
Fogging.js
|
Fix a typo.
|
2015-02-07 15:51:45 +00:00 |
Formation.js
|
Actually call the function instead of testing if it exists. Patch by falsevision. Fixes #2626.
|
2014-06-13 12:54:57 +00:00 |
FormationAttack.js
|
Let formations attack other formations (still without keeping their formation position though)
|
2014-01-21 16:50:58 +00:00 |
Foundation.js
|
Add engine support to triggers + a component to provide an easy interface and to be extended by triggers. Thanks to SpahBod for the biggest part of the code, and Yves for the review.
|
2014-06-23 13:42:59 +00:00 |
GarrisonHolder.js
|
force garrisoned units as turrets to have stance standground, fixes #2905
|
2015-02-11 18:34:06 +00:00 |
Gate.js
|
Gates now handle allies made using diplomacy.
|
2013-04-18 18:18:34 +00:00 |
Guard.js
|
allow units to guard/escort buildings or units, fixes #2034
|
2013-11-30 17:30:08 +00:00 |
GuiInterface.js
|
cache some formation info in gui + some cleanings, see #3078
|
2015-03-23 18:38:27 +00:00 |
Heal.js
|
Fix undefined property warning. Fixes #2742.
|
2014-08-23 17:23:15 +00:00 |
Health.js
|
Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner.
|
2015-02-07 15:48:32 +00:00 |
Identity.js
|
Removes generic hele and celt civs. Based on patch by prodigalson and
|
2015-03-15 04:16:24 +00:00 |
Loot.js
|
Implement healing. Fixes #999.
|
2012-04-17 20:22:13 +00:00 |
Looter.js
|
make loot tech aware + implement celt and gaul hero auras
|
2013-11-29 12:13:37 +00:00 |
Mirage.js
|
Slightly improve fogging performance by avoiding the constant deletion/re-creation of mirages.
|
2014-11-12 15:56:45 +00:00 |
MotionBall.js
|
# Add documentation of the entity template XML file format.
|
2010-04-23 16:09:03 +00:00 |
Pack.js
|
fix the fix of setHeldPosition in b17ffaeb7e
|
2014-06-15 17:27:03 +00:00 |
Player.js
|
Use arrays for specifying StartingTechnologies, DisabledTechnologies, and DisabledTemplates.
|
2015-03-16 21:54:32 +00:00 |
PlayerManager.js
|
Fix the initial exploration of territories, which shouldn't be performed in Atlas.
|
2015-01-08 22:36:13 +00:00 |
ProductionQueue.js
|
Removes generic hele and celt civs. Based on patch by prodigalson and
|
2015-03-15 04:16:24 +00:00 |
Promotion.js
|
fix the fix of setHeldPosition in b17ffaeb7e
|
2014-06-15 17:27:03 +00:00 |
RallyPoint.js
|
update correctly the tradeRoute set on market foundations
|
2014-10-12 19:56:24 +00:00 |
ResourceDropsite.js
|
Allow techs to modify the resources that can be dropped of at dropsite. Patch by niektb. Fixes #2629.
|
2014-11-22 23:21:11 +00:00 |
ResourceGatherer.js
|
fix typo in 30fb8d0f57
|
2014-12-12 07:36:34 +00:00 |
ResourceSupply.js
|
Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner.
|
2015-02-07 15:48:32 +00:00 |
ResourceTrickle.js
|
Checking if cmpPlayer is valid.
|
2014-01-31 14:47:23 +00:00 |
Settlement.js
|
Convert all remaining entity template data to new file format.
|
2010-05-15 21:07:52 +00:00 |
SkirmishReplacer.js
|
Make skirmish entities better moddable. Fixes #2523. Patch by Idanwin.
|
2014-05-18 15:53:57 +00:00 |
Sound.js
|
Improve performance of full state hash computation, by skipping script components that are known to have no data.
|
2011-03-05 22:30:32 +00:00 |
Stamina.js
|
Convert all remaining entity template data to new file format.
|
2010-05-15 21:07:52 +00:00 |
StatisticsTracker.js
|
Add back some data to the basic simulation state, works around 2ef3c0c42e .
|
2015-02-03 17:35:34 +00:00 |
StatusBars.js
|
Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner.
|
2015-02-07 15:48:32 +00:00 |
TechnologyManager.js
|
allow the removal of entity limits when some requirements are satisfied. This allows to have starting games without cc
|
2015-01-01 18:28:21 +00:00 |
TechnologyTemplateManager.js
|
Fix syntax errors in two auras.
|
2014-06-04 22:27:36 +00:00 |
TerritoryDecay.js
|
let the AI know when a building is decaying
|
2014-07-17 19:56:54 +00:00 |
Timer.js
|
Reverts the use of Set in f5336c42b8 .
|
2014-09-20 18:48:12 +00:00 |
Trader.js
|
fix js error
|
2015-01-23 17:34:46 +00:00 |
TrainingRestrictions.js
|
Fixes some erroneous documentation in EntityLimits.
|
2013-10-06 03:13:46 +00:00 |
Trigger.js
|
Load trigger scripts in serialization test mode.
|
2014-07-22 23:30:27 +00:00 |
TriggerPoint.js
|
Change trigger initialisation as it's not compatible with multiple trigger files (functions would overwrite each other)
|
2014-06-23 15:55:07 +00:00 |
UnitAI.js
|
do not apply multiple leavefoundation orders, fix #3010
|
2015-02-21 17:40:59 +00:00 |
UnitMotionFlying.js
|
add dummy setspeed method to UnitMotionFlying
|
2014-01-09 12:53:28 +00:00 |
ValueModificationManager.js
|
Allow system components to be registered on the scripting side (so mods can make their own system components).
|
2014-05-18 13:44:08 +00:00 |
Visibility.js
|
Fix c229b46ac2 .
|
2015-02-16 14:38:13 +00:00 |
WallPiece.js
|
Wall placement. Closes #786.
|
2012-05-05 19:22:22 +00:00 |
WallSet.js
|
Fix some whitespace in scripts
|
2012-05-09 12:14:22 +00:00 |
Wonder.js
|
Turn victory conditions into trigger scripts. Gui needs to be updated to allow combining of different victory conditions + to allow different lists per map. So there are no specific missions yet.
|
2014-06-23 17:37:27 +00:00 |