0ad/source/simulation2
Yves 5c07a25ddc More exact stack rooting (CallFunction object).
Changes CallFunction and CallFunctionVoid to use a HandleValue as object
parameter. Also changes some JS serialization/deserialization functions
to only support the JSAPI rooted types (drop support for CScriptVal and
CScriptValRooted there). Some other functions got changed too because
they were closely related.

Refs #2415
Refs #2462

This was SVN commit r15592.
2014-07-31 19:18:40 +00:00
..
components More exact stack rooting (CallFunction object). 2014-07-31 19:18:40 +00:00
docs Small code style fix, related to a typo in the documentation. Also updates the Example component's copyright to match the current year. 2014-07-30 17:34:40 +00:00
helpers fix compiling problem caused by 8226d75715 2014-01-07 14:37:02 +00:00
scripting More exact stack rooting (CallFunction object). 2014-07-31 19:18:40 +00:00
serialization More exact stack rooting (CallFunction object). 2014-07-31 19:18:40 +00:00
system Quite a lot of stack rooting related changes. 2014-07-26 22:33:16 +00:00
tests More exact stack rooting (CallFunction object). 2014-07-31 19:18:40 +00:00
MessageTypes.h Add a VisibilityChanged message sent by the range manager whenever an entity changes visibility for any player. 2014-07-10 20:51:39 +00:00
Simulation2.cpp More exact stack rooting (CallFunction object). 2014-07-31 19:18:40 +00:00
Simulation2.h Removes g_ScriptingHost and implements global to compartment 1 to 1 relation. 2014-01-04 10:14:53 +00:00
TypeList.h Add a VisibilityChanged message sent by the range manager whenever an entity changes visibility for any player. 2014-07-10 20:51:39 +00:00