forked from 0ad/0ad
Ykkrosh
2b57f4f998
Support asynchronous path queries. Allow escaping when stuck in impassable terrain tiles. Split Update message in multiple phases, to cope with ordering requirements. Support automatic walk/run animation switching. This was SVN commit r8058. |
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_test.dae/art | ||
_test.minimal | ||
_test.sim/simulation | ||
_test.xero | ||
internal | ||
public |