0ad/binaries/data/mods/public/simulation/templates/template_structure_wonder.xml
Mythos_Ruler f5f0bc701a Completely changed the "Stockbreeding" tech.
Fixed the 'Conscription' tech. It should work as advertised now.

Added some classes to the structures.

Reduced archer bonus vs. cav spears by 50%.

Moves Iphicratean Reforms from the Athenian Trireme to the Athenian
Dock.

This was SVN commit r13403.
2013-05-12 21:30:01 +00:00

80 lines
2.0 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Armour>
<Hack>3</Hack>
<Pierce>20</Pierce>
<Crush>3</Crush>
<Foundation>
<Hack>2</Hack>
<Pierce>10</Pierce>
<Crush>2</Crush>
</Foundation>
</Armour>
<BuildRestrictions>
<Category>Wonder</Category>
</BuildRestrictions>
<Cost>
<BuildTime>500</BuildTime>
<Resources>
<food>0</food>
<wood>1000</wood>
<stone>1000</stone>
<metal>1000</metal>
</Resources>
</Cost>
<Footprint>
<Square width="34.0" depth="34.0"/>
<Height>10.0</Height>
</Footprint>
<GarrisonHolder disable=""/>
<Health>
<Max>5000</Max>
<SpawnEntityOnDeath>rubble/rubble_stone_6x6</SpawnEntityOnDeath>
</Health>
<Identity>
<GenericName>Wonder</GenericName>
<Tooltip>Bring glory to your civilisation and add large tracts of land to your empire.</Tooltip>
<Classes datatype="tokens">
City
Wonder
</Classes>
<Icon>structures/wonder.png</Icon>
<RequiredTechnology>phase_city</RequiredTechnology>
</Identity>
<Loot>
<xp>200</xp>
<food>0</food>
<wood>100</wood>
<stone>100</stone>
<metal>100</metal>
</Loot>
<Obstruction>
<Static width="30.0" depth="30.0"/>
</Obstruction>
<RallyPoint disable=""/>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_temple.xml</select>
<constructed>interface/complete/building/complete_temple.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<StatusBars>
<BarWidth>6.0</BarWidth>
<BarHeight>0.6</BarHeight>
<HeightOffset>12.0</HeightOffset>
</StatusBars>
<TerritoryInfluence>
<Root>true</Root>
<Radius>100</Radius>
<Weight>65536</Weight>
</TerritoryInfluence>
<Vision>
<Range>72</Range>
<RetainInFog>true</RetainInFog>
</Vision>
<VisualActor>
<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
</VisualActor>
</Entity>