0ad/binaries/data/mods/public/simulation/templates/template_unit_dog.xml
Mythos_Ruler daf572eb43 Temporary Blacksmith structures for prototyping and playtesting.
Lots of new techs. Healing techs. Vision for outpost. "Conscription"
tech boosts batch training speed. Implemented Macedonian "Hellenistic
Metropolis" special tech.

Testing placing Champions in the barracks (unlocked with a tech). Try
this out with the Macedonians.

Reduced archer attack damage. Reduced cost of healer.

Lots of other stuff.

This was SVN commit r13400.
2013-05-12 07:23:05 +00:00

140 lines
3.5 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit">
<Armour>
<Hack>1</Hack>
<Pierce>1</Pierce>
<Crush>1</Crush>
</Armour>
<Attack>
<Slaughter>
<Hack>100.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>4.0</MaxRange>
</Slaughter>
<Melee>
<Hack>10.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>3.0</MaxRange>
<RepeatTime>1000</RepeatTime>
<Bonuses>
<BonusSupport>
<Classes>Support</Classes>
<Multiplier>2.0</Multiplier>
</BonusSupport>
<BonusCav>
<Classes>Cavalry</Classes>
<Multiplier>1.5</Multiplier>
</BonusCav>
<BonusHunt>
<Classes>Animal</Classes>
<Multiplier>1.5</Multiplier>
</BonusHunt>
</Bonuses>
<RestrictedClasses datatype="tokens">Structure</RestrictedClasses>
</Melee>
<Charge>
<Hack>20.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>3.0</MaxRange>
<MinRange>0.0</MinRange>
<Bonuses>
<BonusSupport>
<Classes>Support</Classes>
<Multiplier>2.0</Multiplier>
</BonusSupport>
<BonusCav>
<Classes>Cavalry</Classes>
<Multiplier>3.0</Multiplier>
</BonusCav>
<BonusHunt>
<Classes>Animal</Classes>
<Multiplier>1.5</Multiplier>
</BonusHunt>
</Bonuses>
<RestrictedClasses datatype="tokens">Structure</RestrictedClasses>
</Charge>
<Slaughter>
<Hack>1000.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>3.0</MaxRange>
</Slaughter>
</Attack>
<Cost>
<BuildTime>10</BuildTime>
<Population>1</Population>
<Resources>
<food>100</food>
<wood>0</wood>
<stone>0</stone>
<metal>0</metal>
</Resources>
</Cost>
<Footprint>
<Circle radius="3.0"/>
<Height>3.0</Height>
</Footprint>
<Health>
<Max>80</Max>
</Health>
<Identity>
<Classes datatype="tokens">Dog Organic</Classes>
<GenericName>War Dog</GenericName>
<Rank>Basic</Rank>
<Tooltip>Counters: 3x vs. Cavalry, 2x vs. Support, 1.5x vs. Animals. Cannot attack structures.</Tooltip>
</Identity>
<Loot>
<xp>130</xp>
<food>10</food>
<wood>0</wood>
<stone>0</stone>
<metal>0</metal>
</Loot>
<Obstruction>
<Unit radius="1.0"/>
</Obstruction>
<Promotion>
<RequiredXp>100</RequiredXp>
</Promotion>
<ResourceGatherer disable=""/>
<Selectable>
<Overlay>
<Texture>
<MainTexture>arrow/256x256.png</MainTexture>
<MainTextureMask>arrow/256x256_mask.png</MainTextureMask>
</Texture>
</Overlay>
</Selectable>
<Sound>
<SoundGroups>
<select>voice/celts/civ/civ_dog_bark.xml</select>
<order_walk>voice/celts/civ/civ_dog_move.xml</order_walk>
<order_attack>voice/celts/civ/civ_dog_move.xml</order_attack>
<order_gather>voice/celts/civ/civ_dog_move.xml</order_gather>
<order_repair>voice/celts/civ/civ_dog_move.xml</order_repair>
<walk>actor/mounted/movement/walk.xml</walk>
<run>actor/mounted/movement/walk.xml</run>
<attack>attack/weapon/sword.xml</attack>
<death>actor/fauna/death/death_animal_gen.xml</death>
<trained>interface/alarm/alarm_create_cav.xml</trained>
</SoundGroups>
</Sound>
<StatusBars>
<HeightOffset>6.5</HeightOffset>
</StatusBars>
<UnitMotion>
<WalkSpeed>13.0</WalkSpeed>
<Run>
<Speed>26.0</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
</Run>
</UnitMotion>
<Vision>
<Range>30</Range>
</Vision>
</Entity>