forked from 0ad/0ad
Mythos_Ruler
daf572eb43
Lots of new techs. Healing techs. Vision for outpost. "Conscription" tech boosts batch training speed. Implemented Macedonian "Hellenistic Metropolis" special tech. Testing placing Champions in the barracks (unlocked with a tech). Try this out with the Macedonians. Reduced archer attack damage. Reduced cost of healer. Lots of other stuff. This was SVN commit r13400.
140 lines
3.5 KiB
XML
140 lines
3.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit">
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<Armour>
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<Hack>1</Hack>
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<Pierce>1</Pierce>
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<Crush>1</Crush>
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</Armour>
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<Attack>
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<Slaughter>
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<Hack>100.0</Hack>
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<Pierce>0.0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>4.0</MaxRange>
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</Slaughter>
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<Melee>
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<Hack>10.0</Hack>
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<Pierce>0.0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>3.0</MaxRange>
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<RepeatTime>1000</RepeatTime>
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<Bonuses>
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<BonusSupport>
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<Classes>Support</Classes>
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<Multiplier>2.0</Multiplier>
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</BonusSupport>
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<BonusCav>
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<Classes>Cavalry</Classes>
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<Multiplier>1.5</Multiplier>
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</BonusCav>
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<BonusHunt>
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<Classes>Animal</Classes>
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<Multiplier>1.5</Multiplier>
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</BonusHunt>
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</Bonuses>
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<RestrictedClasses datatype="tokens">Structure</RestrictedClasses>
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</Melee>
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<Charge>
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<Hack>20.0</Hack>
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<Pierce>0.0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>3.0</MaxRange>
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<MinRange>0.0</MinRange>
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<Bonuses>
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<BonusSupport>
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<Classes>Support</Classes>
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<Multiplier>2.0</Multiplier>
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</BonusSupport>
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<BonusCav>
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<Classes>Cavalry</Classes>
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<Multiplier>3.0</Multiplier>
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</BonusCav>
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<BonusHunt>
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<Classes>Animal</Classes>
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<Multiplier>1.5</Multiplier>
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</BonusHunt>
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</Bonuses>
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<RestrictedClasses datatype="tokens">Structure</RestrictedClasses>
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</Charge>
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<Slaughter>
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<Hack>1000.0</Hack>
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<Pierce>0.0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>3.0</MaxRange>
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</Slaughter>
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</Attack>
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<Cost>
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<BuildTime>10</BuildTime>
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<Population>1</Population>
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<Resources>
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<food>100</food>
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<wood>0</wood>
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<stone>0</stone>
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<metal>0</metal>
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</Resources>
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</Cost>
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<Footprint>
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<Circle radius="3.0"/>
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<Height>3.0</Height>
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</Footprint>
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<Health>
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<Max>80</Max>
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</Health>
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<Identity>
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<Classes datatype="tokens">Dog Organic</Classes>
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<GenericName>War Dog</GenericName>
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<Rank>Basic</Rank>
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<Tooltip>Counters: 3x vs. Cavalry, 2x vs. Support, 1.5x vs. Animals. Cannot attack structures.</Tooltip>
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</Identity>
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<Loot>
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<xp>130</xp>
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<food>10</food>
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<wood>0</wood>
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<stone>0</stone>
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<metal>0</metal>
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</Loot>
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<Obstruction>
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<Unit radius="1.0"/>
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</Obstruction>
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<Promotion>
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<RequiredXp>100</RequiredXp>
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</Promotion>
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<ResourceGatherer disable=""/>
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<Selectable>
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<Overlay>
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<Texture>
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<MainTexture>arrow/256x256.png</MainTexture>
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<MainTextureMask>arrow/256x256_mask.png</MainTextureMask>
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</Texture>
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</Overlay>
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</Selectable>
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<Sound>
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<SoundGroups>
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<select>voice/celts/civ/civ_dog_bark.xml</select>
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<order_walk>voice/celts/civ/civ_dog_move.xml</order_walk>
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<order_attack>voice/celts/civ/civ_dog_move.xml</order_attack>
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<order_gather>voice/celts/civ/civ_dog_move.xml</order_gather>
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<order_repair>voice/celts/civ/civ_dog_move.xml</order_repair>
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<walk>actor/mounted/movement/walk.xml</walk>
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<run>actor/mounted/movement/walk.xml</run>
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<attack>attack/weapon/sword.xml</attack>
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<death>actor/fauna/death/death_animal_gen.xml</death>
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<trained>interface/alarm/alarm_create_cav.xml</trained>
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</SoundGroups>
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</Sound>
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<StatusBars>
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<HeightOffset>6.5</HeightOffset>
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</StatusBars>
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<UnitMotion>
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<WalkSpeed>13.0</WalkSpeed>
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<Run>
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<Speed>26.0</Speed>
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<Range>600.0</Range>
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<RangeMin>5.0</RangeMin>
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</Run>
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</UnitMotion>
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<Vision>
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<Range>30</Range>
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</Vision>
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</Entity>
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