.. |
scripting
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Automatically convert all CLogger format strings from wchar_t* to char*.
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2015-01-22 20:31:30 +00:00 |
tests
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Fix tests by enlarging the precision bumped in 7ed45213a9
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2015-03-31 16:56:09 +00:00 |
Camera.cpp
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Fix culling for shadows and reflections.
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2014-06-25 01:11:10 +00:00 |
Camera.h
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Fix build warnings. Patch by Markus. Refs #1851.
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2013-06-11 00:05:57 +00:00 |
CinemaManager.cpp
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Use explicit types instead of auto.
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2016-01-13 00:42:55 +00:00 |
CinemaManager.h
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Cinematic camera core functionality. Patch by Vladislav Belov.
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2016-01-03 12:41:04 +00:00 |
CinemaPath.cpp
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Cleanup cinema code. Fix some issues with resetting of times. Patch by Vladislav. Refs #3814
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2016-04-17 15:43:29 +00:00 |
CinemaPath.h
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Cleanup cinema code. Fix some issues with resetting of times. Patch by Vladislav. Refs #3814
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2016-04-17 15:43:29 +00:00 |
ColladaManager.cpp
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Range-based for for VfsPath loops.
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2015-07-29 23:44:12 +00:00 |
ColladaManager.h
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Split skeleton definitions into multiple files, adds hotloading support for skeleton files. Fixes #190.
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2013-07-08 20:25:06 +00:00 |
Color.cpp
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Convert debug_printf to take UTF-8 strings instead of wchar_t.
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2015-02-14 01:45:13 +00:00 |
Color.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
Decal.cpp
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Fix crash when setting rally point
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2013-09-29 14:02:47 +00:00 |
Decal.h
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MapReader: Load terrain before entities.
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2014-06-01 18:08:11 +00:00 |
Entity.h
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Small cleanup, based on a change from one of Philip's old patches
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2015-05-16 09:39:27 +00:00 |
Font.cpp
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Optimise glyph lookup in text renderer
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2013-10-18 15:56:12 +00:00 |
Font.h
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Optimise rendering of scrollable text boxes by clipping
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2013-10-18 16:05:02 +00:00 |
FontManager.cpp
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Automatically replace %hs/%ls with %s in CLogger format strings.
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2015-01-22 20:36:24 +00:00 |
FontManager.h
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Use CStrIntern for font names to reduce lookup cost
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2013-10-18 16:15:42 +00:00 |
FontMetrics.cpp
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Use CStrIntern for font names to reduce lookup cost
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2013-10-18 16:15:42 +00:00 |
FontMetrics.h
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Use CStrIntern for font names to reduce lookup cost
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2013-10-18 16:15:42 +00:00 |
Frustum.cpp
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Optimization of isBoxVisible + cleanup, fixes #3712
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2015-12-28 16:27:31 +00:00 |
Frustum.h
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Optimization of isBoxVisible + cleanup, fixes #3712
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2015-12-28 16:27:31 +00:00 |
GameView.cpp
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Cinematic camera core functionality. Patch by Vladislav Belov.
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2016-01-03 12:41:04 +00:00 |
GameView.h
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Fix culling for shadows and reflections.
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2014-06-25 01:11:10 +00:00 |
HeightMipmap.cpp
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Texture system refactoring and cleanup, fixes #2455, patch by IronNerd.
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2014-03-13 02:37:05 +00:00 |
HeightMipmap.h
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Compute camera height and zoom limits based on smoothed terrain heightmap. Fixes #794, based on patch by Dietger.
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2012-04-18 20:39:00 +00:00 |
HFTracer.cpp
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Fix non-PCH build.
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2014-07-06 16:35:41 +00:00 |
HFTracer.h
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Optimise silhouette rendering.
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2014-07-03 01:00:25 +00:00 |
LightEnv.cpp
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Fixes MSVC warnings of truncation from double to float
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2012-10-30 02:03:40 +00:00 |
LightEnv.h
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Postproc manager
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2012-10-15 10:34:23 +00:00 |
LOSTexture.cpp
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Show fog of war in observermode, fixes #3168.
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2016-02-06 12:56:41 +00:00 |
LOSTexture.h
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Allow enabling the post processing filters during a game.
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2014-10-05 20:50:10 +00:00 |
MapGenerator.cpp
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Use const T& for parameters of some types in script-exposed native functions
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2016-01-23 15:17:56 +00:00 |
MapGenerator.h
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Use const T& for parameters of some types in script-exposed native functions
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2016-01-23 15:17:56 +00:00 |
MapIO.h
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Allow heightmaps to be 8 times as high by lessening precisions. Includes conversion script and modified standard maps. Bump the map version number. Fixes #3112
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2015-03-31 16:48:31 +00:00 |
MapReader.cpp
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Remove trailing whitespace. Refs #118.
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2016-01-14 00:04:32 +00:00 |
MapReader.h
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Indentation corrections and other code style fixes in preparation for the cinematic camera patch.
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2015-12-31 13:40:56 +00:00 |
MapWriter.cpp
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Cleanup cinema code. Fix some issues with resetting of times. Patch by Vladislav. Refs #3814
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2016-04-17 15:43:29 +00:00 |
MapWriter.h
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Remove inconsistent checks for pSimulation2 when saving maps and ensure that it is set.
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2014-07-01 19:00:41 +00:00 |
Material.cpp
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Check when loading an actor that it defines all the texture samplers required by its material. Print out a readable error otherwise. Fixes #1613 (note that this does not check for unnecessary samplers as that is non-trivial and does not lead to graphical glitches).
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2015-03-15 11:37:26 +00:00 |
Material.h
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Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h.
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2015-03-15 18:06:32 +00:00 |
MaterialManager.cpp
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Move GUI schemas to the mod mod. Fix some validation related errors in the mod mod.
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2015-06-15 16:00:26 +00:00 |
MaterialManager.h
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ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
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2012-08-06 19:10:47 +00:00 |
MeshManager.cpp
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Automatically replace %hs/%ls with %s in CLogger format strings.
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2015-01-22 20:36:24 +00:00 |
MeshManager.h
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Switch to std::shared_ptr and std::weak_ptr.
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2015-01-25 03:10:58 +00:00 |
MiniPatch.cpp
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# Handle terrain passability and movement costs in pathfinder.
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2010-05-27 23:31:03 +00:00 |
MiniPatch.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
Model.cpp
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
Model.h
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
ModelAbstract.cpp
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Automatically convert all CLogger format strings from wchar_t* to char*.
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2015-01-22 20:31:30 +00:00 |
ModelAbstract.h
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
ModelDef.cpp
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Replace std::auto_ptr uses by std::unique_ptr since the former is deprecated.
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2015-05-25 01:23:27 +00:00 |
ModelDef.h
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Fix non-SSE x86 builds
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2013-10-03 18:22:10 +00:00 |
ObjectBase.cpp
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Allow variants to be defined in external files. Fixes #3286
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2016-04-19 07:51:59 +00:00 |
ObjectBase.h
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Change include into forward declaration
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2016-04-19 17:48:06 +00:00 |
ObjectEntry.cpp
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Use explicit types instead of auto.
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2016-01-13 00:42:55 +00:00 |
ObjectEntry.h
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
ObjectManager.cpp
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Replace some functor structs with lambdas, closures or range-based fors.
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2015-08-19 03:33:04 +00:00 |
ObjectManager.h
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cleanup (requires update-workspaces)
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2011-05-03 12:38:42 +00:00 |
Overlay.cpp
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
Overlay.h
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Allow sprites to have color multiplication, which allows player-colored bars. Patch by Vladislav. Fixes #3233
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2015-06-04 12:16:52 +00:00 |
ParticleEmitter.cpp
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
ParticleEmitter.h
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Optimise VBO updates.
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2015-01-28 00:48:00 +00:00 |
ParticleEmitterType.cpp
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XML validation. Based on patch by historic_bruno. Refs #245.
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2015-06-07 21:56:52 +00:00 |
ParticleEmitterType.h
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Some additions to the particle system:
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2013-12-04 17:21:59 +00:00 |
ParticleManager.cpp
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Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824.
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2012-06-06 19:37:03 +00:00 |
ParticleManager.h
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Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824.
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2012-06-06 19:37:03 +00:00 |
Patch.cpp
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Fix culling for shadows and reflections.
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2014-06-25 01:11:10 +00:00 |
Patch.h
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Fix culling for shadows and reflections.
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2014-06-25 01:11:10 +00:00 |
RenderableObject.h
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Pretty unit selection overlay rings. Fixes #824.
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2012-04-22 04:04:02 +00:00 |
SColor.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
ShaderDefines.cpp
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Revert emplace for associative containers. Fixes #3366.
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2015-08-19 03:32:47 +00:00 |
ShaderDefines.h
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Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
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2014-07-02 22:36:45 +00:00 |
ShaderManager.cpp
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Replace some functor structs with lambdas, closures or range-based fors.
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2015-08-19 03:33:04 +00:00 |
ShaderManager.h
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XML validation. Based on patch by historic_bruno. Refs #245.
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2015-06-07 21:56:52 +00:00 |
ShaderProgram.cpp
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Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h.
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2015-03-15 18:06:32 +00:00 |
ShaderProgram.h
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Optimise silhouette rendering.
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2014-07-03 01:00:25 +00:00 |
ShaderProgramFFP.cpp
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Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h.
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2015-03-15 18:06:32 +00:00 |
ShaderProgramPtr.h
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Switch to std::shared_ptr and std::weak_ptr.
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2015-01-25 03:10:58 +00:00 |
ShaderTechnique.cpp
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Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
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2014-07-02 22:36:45 +00:00 |
ShaderTechnique.h
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Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
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2014-07-02 22:36:45 +00:00 |
SkeletonAnim.h
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apply patch from ticket 1944 added sound attribute to animations to optionally differentiate sound starting point
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2013-07-02 11:44:46 +00:00 |
SkeletonAnimDef.cpp
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
SkeletonAnimDef.h
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
SkeletonAnimManager.cpp
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Automatically replace %hs/%ls with %s in CLogger format strings.
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2015-01-22 20:36:24 +00:00 |
SkeletonAnimManager.h
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replace set/map with boost::unordered_* to reduce the number of expensive filesystem::basic_path::operator< calls based on a patch by ortalo (thanks!)
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2011-02-19 21:24:39 +00:00 |
Terrain.cpp
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Fixes global init order bug that caused OOS between OS X and other platforms, fixes #3499. May improve pathfinding behavior in some cases, please test!
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2015-10-15 02:51:12 +00:00 |
Terrain.h
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New long-range pathfinder.
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2015-06-12 18:58:24 +00:00 |
TerrainProperties.cpp
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XML validation. Based on patch by historic_bruno. Refs #245.
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2015-06-07 21:56:52 +00:00 |
TerrainProperties.h
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Switch to std::shared_ptr and std::weak_ptr.
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2015-01-25 03:10:58 +00:00 |
TerrainTextureEntry.cpp
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Use in-place construction.
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2015-07-29 23:44:17 +00:00 |
TerrainTextureEntry.h
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Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
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2012-08-07 18:21:16 +00:00 |
TerrainTextureManager.cpp
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Use explicit types instead of auto.
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2016-01-13 00:42:55 +00:00 |
TerrainTextureManager.h
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TerrainTextureManager file loading rewrite. Fixes #3358.
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2015-11-30 20:12:12 +00:00 |
TerritoryBoundary.cpp
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New long-range pathfinder.
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2015-06-12 18:58:24 +00:00 |
TerritoryBoundary.h
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Don't decay when connected to connected allied territory, and also allow the decay script to determine which parts of the territory should blink
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2015-05-29 07:02:16 +00:00 |
TerritoryTexture.cpp
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New long-range pathfinder.
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2015-06-12 18:58:24 +00:00 |
TerritoryTexture.h
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Move the minimap to only use the shader pipeline. Should make it OpenGL ES compatible (untested).
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2014-07-14 17:15:22 +00:00 |
TextRenderer.cpp
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Convert debug_printf to take UTF-8 strings instead of wchar_t.
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2015-02-14 01:45:13 +00:00 |
TextRenderer.h
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Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h.
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2015-03-15 18:06:32 +00:00 |
Texture.h
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Switch to std::shared_ptr and std::weak_ptr.
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2015-01-25 03:10:58 +00:00 |
TextureConverter.cpp
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XML validation. Based on patch by historic_bruno. Refs #245.
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2015-06-07 21:56:52 +00:00 |
TextureConverter.h
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
TextureManager.cpp
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
TextureManager.h
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
Unit.cpp
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Change some size() > 0 to Based on patches by kuranes and Markus. Refs #1852, #1923.
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2013-05-21 22:11:47 +00:00 |
Unit.h
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Adds building previews that rise during construction, fixes #1174, refs #21.
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2013-02-03 02:08:20 +00:00 |
UnitAnimation.cpp
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Minor optimisation for non-animated units.
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2014-06-01 18:25:20 +00:00 |
UnitAnimation.h
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Minor optimisation for non-animated units.
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2014-06-01 18:25:20 +00:00 |
UnitManager.cpp
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Adds multiple entity selection to Atlas (including move/delete). Fixes #678.
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2012-02-27 05:32:35 +00:00 |
UnitManager.h
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Adds multiple entity selection to Atlas (including move/delete). Fixes #678.
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2012-02-27 05:32:35 +00:00 |