0ad/binaries/data/mods/public/shaders/glsl
2014-10-26 04:37:26 +00:00
..
bloom.fs Bloom shader rewrite. 2013-01-14 16:57:09 +00:00
bloom.xml Some attempts to fix GLES build in smooth LOS and post proc manager. 2013-11-12 01:30:17 +00:00
dof.fs Postproc manager 2012-10-15 10:34:23 +00:00
dof.xml Postproc manager 2012-10-15 10:34:23 +00:00
foreground_overlay.fs Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
foreground_overlay.vs Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
foreground_overlay.xml Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
hdr.fs Bloom shader rewrite. 2013-01-14 16:57:09 +00:00
hdr.vs Some attempts to fix GLES build in smooth LOS and post proc manager. 2013-11-12 01:30:17 +00:00
hdr.xml Postproc manager 2012-10-15 10:34:23 +00:00
los_interp.fs smooth LOS 2012-08-06 22:38:42 +00:00
los_interp.vs Some attempts to fix GLES build in smooth LOS and post proc manager. 2013-11-12 01:30:17 +00:00
los_interp.xml smooth LOS 2012-08-06 22:38:42 +00:00
minimap.fs Move the minimap to only use the shader pipeline. Should make it OpenGL ES compatible (untested). 2014-07-14 17:15:22 +00:00
minimap.vs Fixes minimap GLES compatibility by making point size a uniform and passing into the shaders 2014-10-26 04:37:26 +00:00
minimap.xml Partial fix of minimap rendering for GLES. 2013-11-12 01:31:52 +00:00
model_common.fs Forgot to remove my fake radiosity changes. 2014-07-01 16:53:13 +00:00
model_common.vs Fixes shader type error with some compilers 2014-10-26 01:44:58 +00:00
model_common.xml GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup. 2012-10-29 13:20:21 +00:00
model_solid_player.xml Experimental GPU skinning. 2012-04-12 15:43:59 +00:00
model_solid_tex.xml Experimental GPU skinning. 2012-04-12 15:43:59 +00:00
model_solid.xml Experimental GPU skinning. 2012-04-12 15:43:59 +00:00
model_water.fs Substantial speed-up of the foam generation code. 2014-01-05 16:15:20 +00:00
model_water.vs Water and waterfall shaders, materials and examples. 2012-09-08 18:56:13 +00:00
model_water.xml Water and waterfall shaders, materials and examples. 2012-09-08 18:56:13 +00:00
model_waterfall.fs eihrul's shadow filter patch, fixes ticket #1738. 2012-12-03 19:34:43 +00:00
model_waterfall.vs First attempt at adding waterfall splashes... 2012-09-17 12:22:21 +00:00
model_waterfall.xml First attempt at adding waterfall splashes... 2012-09-17 12:22:21 +00:00
particle_solid.xml GLES compatibility for particles and shadows. 2012-03-19 21:10:14 +00:00
particle.fs Fix particle to correctly display in the FOW, and to adapt slightly to sunColor settings (both on ARB and GLSL). 2013-03-15 10:22:24 +00:00
particle.vs Fix particle to correctly display in the FOW, and to adapt slightly to sunColor settings (both on ARB and GLSL). 2013-03-15 10:22:24 +00:00
particle.xml GLES compatibility for particles and shadows. 2012-03-19 21:10:14 +00:00
sky.fs Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory. 2012-10-03 12:40:01 +00:00
sky.vs Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory. 2012-10-03 12:40:01 +00:00
sky.xml Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
solid_player.fs Made silhouettes display correctly in the fog. 2012-11-18 12:34:42 +00:00
solid_tex.fs Do alpha-testing earlier in ARB shaders, for performance. 2012-04-10 21:08:54 +00:00
solid.fs Improve Android compatibility. 2012-02-25 17:29:27 +00:00
terrain_base.xml Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00
terrain_blend.xml Improve Android compatibility. 2012-02-25 17:29:27 +00:00
terrain_common.fs Fix shader errors with OpenGL ES 2013-11-02 22:58:38 +00:00
terrain_common.vs Fix shader errors with OpenGL ES 2013-11-02 22:58:38 +00:00
terrain_decal.xml Improve Android compatibility. 2012-02-25 17:29:27 +00:00
water_high.fs Actually fix bugs on ATI cards. Switch reflection and refractions to use POT textures in an attempt to improve compatibility. 2014-08-02 12:54:45 +00:00
water_high.vs Actually fix bugs on ATI cards. Switch reflection and refractions to use POT textures in an attempt to improve compatibility. 2014-08-02 12:54:45 +00:00
water_high.xml Further WIP water improvements. Add 3 different textures for different looks. Update some oasis maps for that. Streamline water settings (some removed, some added). Update Atlas for those (needs to be tested). Fix an issue with HQ water effects. 2014-07-03 20:07:15 +00:00
waves.fs Commit coastal waves when activating fancy effects, and incidentally completely change how this effect work. Refs #48. 2014-07-28 10:14:00 +00:00
waves.vs Commit coastal waves when activating fancy effects, and incidentally completely change how this effect work. Refs #48. 2014-07-28 10:14:00 +00:00
waves.xml Commit coastal waves when activating fancy effects, and incidentally completely change how this effect work. Refs #48. 2014-07-28 10:14:00 +00:00